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Mini-MineCraft

Authors: Aman Sachan, Meghana Seshadri, and Jon Lee

Features I implemented:

Efficient Terrain Rendering:

  • Rendering only the hull of the terrain;
  • Using interleaved VBOs, i.e one VBO that holds all the data (position, color, normals, textures, etc);
  • Dividing the terrain into Chunks and generating the VBO for every chunk only once;

Generalized Scheme for Texture Mapping, Normal Mapping, Specular Mapping, and Animated Textures

Weather (Snow and Rain) and Cloud:

  • Snow and Rain weather effects were achieved via billboards that have a texture with transparency;
  • Volumetric Clouds, rendered in a way similar to the ground;

Day and Night Cycle:

  • Changing Sky Color;
  • Changing Light Color;
  • Changing Light Direction;
  • Changing Light Intensity;

Tiny Dynamic Compass

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tiny game mimicking the game "Minecraft" made from scratch

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