Authors: Aman Sachan, Meghana Seshadri, and Jon Lee
- Rendering only the hull of the terrain;
- Using interleaved VBOs, i.e one VBO that holds all the data (position, color, normals, textures, etc);
- Dividing the terrain into Chunks and generating the VBO for every chunk only once;
- Snow and Rain weather effects were achieved via billboards that have a texture with transparency;
- Volumetric Clouds, rendered in a way similar to the ground;
- Changing Sky Color;
- Changing Light Color;
- Changing Light Direction;
- Changing Light Intensity;