/
AutoItemReload.java
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/
AutoItemReload.java
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package me.amuxix;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.*;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import static org.bukkit.event.EventPriority.MONITOR;
import static org.bukkit.inventory.EquipmentSlot.HAND;
import static org.bukkit.inventory.EquipmentSlot.OFF_HAND;
public class AutoItemReload extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this); //Registers the events on this file.
}
private void reloadHand(final Player player, final EquipmentSlot hand) {
final PlayerInventory inventory = player.getInventory();
final ItemStack heldItem = (hand == HAND ? inventory.getItemInMainHand() : inventory.getItemInOffHand()).clone();
//Arrays.asList(inventory.getContents()).stream().map(itemStack -> itemStack.getData())
new BukkitRunnable() {
public void run() {
int replacementSlot = inventory.first(heldItem.getType());
if (replacementSlot != -1) {
// This is the item in hand after the event that triggered the reload has resolved
final ItemStack itemInHand = hand == HAND ? inventory.getItemInMainHand() : inventory.getItemInOffHand();
ItemStack replacement = inventory.getItem(replacementSlot);
inventory.setItem(hand, replacement);
inventory.setItem(replacementSlot, itemInHand);
}
}
}.runTask(this);
}
@EventHandler(priority = MONITOR)
public void onBlockPlaceEvent(BlockPlaceEvent event) {
Player player = event.getPlayer();
if (event.getItemInHand().getAmount() <= 1 && player.getGameMode() != GameMode.CREATIVE && !event.isCancelled()) {
reloadHand(player, event.getHand());
}
}
@EventHandler(priority = MONITOR)
public void onPlayerBucketEmptyEvent(PlayerBucketEmptyEvent event) {
Player player = event.getPlayer();
if (player.getGameMode() != GameMode.CREATIVE && !event.isCancelled()) {
reloadHand(player, event.getHand());
}
}
@EventHandler(priority = MONITOR)
public void onPlayerBucketFillEvent(PlayerBucketFillEvent event) {
Player player = event.getPlayer();
if (player.getGameMode() != GameMode.CREATIVE && !event.isCancelled()) {
reloadHand(player, event.getHand());
}
}
@EventHandler(priority = MONITOR)
public void onPlayerItemBreakEvent(PlayerItemBreakEvent event) {
Player player = event.getPlayer();
if (player.getGameMode() != GameMode.CREATIVE) {
reloadHand(player, HAND);
}
}
@EventHandler
public void onPlayerItemConsumeEvent(PlayerItemConsumeEvent event) {
Player player = event.getPlayer();
if (event.getItem().getAmount() <= 1 && player.getGameMode() != GameMode.CREATIVE && !event.isCancelled()) {
if (player.getInventory().getItemInMainHand() == event.getItem()) {
reloadHand(player, HAND);
} else {
reloadHand(player, OFF_HAND);
}
}
}
/*@EventHandler
public void onPlayerEggThrowEvent(PlayerEggThrowEvent event) {
getLogger().info("PlayerEggThrowEvent");
Player player = event.getPlayer();
PlayerInventory inventory = player.getInventory();
int held_item_slot_index = inventory.getHeldItemSlot();
int replacement_item_slot_index = getSimpleReplacementItemSlot(inventory, held_item_slot_index);
if (replacement_item_slot_index != -1 && player.getItemInHand().getAmount() <= 1 && player.getGameMode() != GameMode.CREATIVE) {
swapSlots(inventory, held_item_slot_index, replacement_item_slot_index);
}
}*/
}