/
destroyObject.js
59 lines (52 loc) · 1.91 KB
/
destroyObject.js
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/*global define*/
define([
'./defaultValue',
'./DeveloperError'
], function(
defaultValue,
DeveloperError) {
"use strict";
function returnTrue() {
return true;
}
/**
* Destroys an object. Each of the object's functions, including functions in its prototype,
* is replaced with a function that throws a {@link DeveloperError}, except for the object's
* <code>isDestroyed</code> function, which is set to a function that returns <code>true</code>.
* The object's properties are removed with <code>delete</code>.
* <br /><br />
* This function is used by objects that hold native resources, e.g., WebGL resources, which
* need to be explicitly released. Client code calls an object's <code>destroy</code> function,
* which then releases the native resource and calls <code>destroyObject</code> to put itself
* in a destroyed state.
*
* @exports destroyObject
*
* @param {Object} object The object to destroy.
* @param {String} [message] The message to include in the exception that is thrown if
* a destroyed object's function is called.
*
* @see DeveloperError
*
* @example
* // How a texture would destroy itself.
* this.destroy = function () {
* _gl.deleteTexture(_texture);
* return Cesium.destroyObject(this);
* };
*/
var destroyObject = function(object, message) {
message = defaultValue(message, 'This object was destroyed, i.e., destroy() was called.');
function throwOnDestroyed() {
throw new DeveloperError(message);
}
for ( var key in object) {
if (typeof object[key] === 'function') {
object[key] = throwOnDestroyed;
}
}
object.isDestroyed = returnTrue;
return undefined;
};
return destroyObject;
});