/
VelocityVectorProperty.js
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/
VelocityVectorProperty.js
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/*global define*/
define([
'../Core/Cartesian3',
'../Core/defaultValue',
'../Core/defined',
'../Core/defineProperties',
'../Core/DeveloperError',
'../Core/Event',
'../Core/JulianDate',
'./Property'
], function(
Cartesian3,
defaultValue,
defined,
defineProperties,
DeveloperError,
Event,
JulianDate,
Property) {
'use strict';
/**
* A {@link Property} which evaluates to a {@link Cartesian3} vector
* based on the velocity of the provided {@link PositionProperty}.
*
* @alias VelocityVectorProperty
* @constructor
*
* @param {Property} [position] The position property used to compute the velocity.
* @param {Boolean} [normalize=true] Whether to normalize the computed velocity vector.
*
* @example
* //Create an entity with a billboard rotated to match its velocity.
* var position = new Cesium.SampledProperty();
* position.addSamples(...);
* var entity = viewer.entities.add({
* position : position,
* billboard : {
* image : 'image.png',
* alignedAxis : new Cesium.VelocityVectorProperty(position, true) // alignedAxis must be a unit vector
* }
* }));
*/
function VelocityVectorProperty(position, normalize) {
this._position = undefined;
this._subscription = undefined;
this._definitionChanged = new Event();
this._normalize = defaultValue(normalize, true);
this.position = position;
}
defineProperties(VelocityVectorProperty.prototype, {
/**
* Gets a value indicating if this property is constant.
* @memberof VelocityVectorProperty.prototype
*
* @type {Boolean}
* @readonly
*/
isConstant : {
get : function() {
return Property.isConstant(this._position);
}
},
/**
* Gets the event that is raised whenever the definition of this property changes.
* @memberof VelocityVectorProperty.prototype
*
* @type {Event}
* @readonly
*/
definitionChanged : {
get : function() {
return this._definitionChanged;
}
},
/**
* Gets or sets the position property used to compute the velocity vector.
* @memberof VelocityVectorProperty.prototype
*
* @type {Property}
*/
position : {
get : function() {
return this._position;
},
set : function(value) {
var oldValue = this._position;
if (oldValue !== value) {
if (defined(oldValue)) {
this._subscription();
}
this._position = value;
if (defined(value)) {
this._subscription = value._definitionChanged.addEventListener(function() {
this._definitionChanged.raiseEvent(this);
}, this);
}
this._definitionChanged.raiseEvent(this);
}
}
},
/**
* Gets or sets whether the vector produced by this property
* will be normalized or not.
* @memberof VelocityVectorProperty.prototype
*
* @type {Boolean}
*/
normalize : {
get : function() {
return this._normalize;
},
set : function(value) {
if (this._normalize === value) {
return;
}
this._normalize = value;
this._definitionChanged.raiseEvent(this);
}
}
});
var position1Scratch = new Cartesian3();
var position2Scratch = new Cartesian3();
var timeScratch = new JulianDate();
var step = 1.0 / 60.0;
/**
* Gets the value of the property at the provided time.
*
* @param {JulianDate} [time] The time for which to retrieve the value.
* @param {Cartesian3} [result] The object to store the value into, if omitted, a new instance is created and returned.
* @returns {Cartesian3} The modified result parameter or a new instance if the result parameter was not supplied.
*/
VelocityVectorProperty.prototype.getValue = function(time, result) {
return this._getValue(time, result);
};
/**
* @private
*/
VelocityVectorProperty.prototype._getValue = function(time, velocityResult, positionResult) {
//>>includeStart('debug', pragmas.debug);
if (!defined(time)) {
throw new DeveloperError('time is required');
}
//>>includeEnd('debug');
if (!defined(velocityResult)) {
velocityResult = new Cartesian3();
}
var property = this._position;
if (Property.isConstant(property)) {
return this._normalize ? undefined : Cartesian3.clone(Cartesian3.ZERO, velocityResult);
}
var position1 = property.getValue(time, position1Scratch);
var position2 = property.getValue(JulianDate.addSeconds(time, step, timeScratch), position2Scratch);
//If we don't have a position for now, return undefined.
if (!defined(position1)) {
return undefined;
}
//If we don't have a position for now + step, see if we have a position for now - step.
if (!defined(position2)) {
position2 = position1;
position1 = property.getValue(JulianDate.addSeconds(time, -step, timeScratch), position2Scratch);
if (!defined(position1)) {
return undefined;
}
}
if (Cartesian3.equals(position1, position2)) {
return this._normalize ? undefined : Cartesian3.clone(Cartesian3.ZERO, velocityResult);
}
if (defined(positionResult)) {
position1.clone(positionResult);
}
var velocity = Cartesian3.subtract(position2, position1, velocityResult);
if (this._normalize) {
return Cartesian3.normalize(velocity, velocityResult);
} else {
return Cartesian3.divideByScalar(velocity, step, velocityResult);
}
};
/**
* Compares this property to the provided property and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {Property} [other] The other property.
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
*/
VelocityVectorProperty.prototype.equals = function(other) {
return this === other ||//
(other instanceof VelocityVectorProperty &&
Property.equals(this._position, other._position));
};
return VelocityVectorProperty;
});