/
CesiumTerrainProvider.js
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/
CesiumTerrainProvider.js
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/*global define*/
define([
'../Core/defaultValue',
'../Core/loadArrayBuffer',
'../Core/throttleRequestByServer',
'../Core/writeTextToCanvas',
'../Core/DeveloperError',
'../Core/Event',
'./Credit',
'./GeographicTilingScheme',
'./HeightmapTerrainData',
'./TerrainProvider',
'../ThirdParty/when'
], function(
defaultValue,
loadArrayBuffer,
throttleRequestByServer,
writeTextToCanvas,
DeveloperError,
Event,
Credit,
GeographicTilingScheme,
HeightmapTerrainData,
TerrainProvider,
when) {
"use strict";
/**
* A {@link TerrainProvider} that produces geometry by tessellating height maps
* retrieved from a Cesium terrain server. The format of the terrain tiles is described on the
* {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Cesium-Terrain-Server|Cesium wiki}.
*
* @alias CesiumTerrainProvider
* @constructor
*
* @param {String} description.url The URL of the Cesium terrain server.
* @param {Proxy} [description.proxy] A proxy to use for requests. This object is expected to have a getURL function which returns the proxied URL, if needed.
* @param {Credit|String} [description.credit] A credit for the data source, which is displayed on the canvas.
*
* @see TerrainProvider
*/
var CesiumTerrainProvider = function CesiumTerrainProvider(description) {
if (typeof description === 'undefined' || typeof description.url === 'undefined') {
throw new DeveloperError('description.url is required.');
}
this._url = description.url;
this._proxy = description.proxy;
this._tilingScheme = new GeographicTilingScheme({
numberOfLevelZeroTilesX : 2,
numberOfLevelZeroTilesY : 1
});
this._heightmapWidth = 65;
this._levelZeroMaximumGeometricError = TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.getEllipsoid(), this._heightmapWidth, this._tilingScheme.getNumberOfXTilesAtLevel(0));
this._terrainDataStructure = {
heightScale : 1.0 / 5.0,
heightOffset : -1000.0,
elementsPerHeight : 1,
stride : 1,
elementMultiplier : 256.0,
isBigEndian : false
};
this._errorEvent = new Event();
var credit = description.credit;
if (typeof credit === 'string') {
credit = new Credit(credit);
}
this._credit = credit;
};
/**
* Requests the geometry for a given tile. This function should not be called before
* {@link CesiumTerrainProvider#isReady} returns true. The result must include terrain data and
* may optionally include a water mask and an indication of which child tiles are available.
*
* @memberof CesiumTerrainProvider
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @param {Boolean} [throttleRequests=true] True if the number of simultaneous requests should be limited,
* or false if the request should be initiated regardless of the number of requests
* already in progress.
* @returns {Promise|TerrainData} A promise for the requested geometry. If this method
* returns undefined instead of a promise, it is an indication that too many requests are already
* pending and the request will be retried later.
*/
CesiumTerrainProvider.prototype.requestTileGeometry = function(x, y, level, throttleRequests) {
var yTiles = this._tilingScheme.getNumberOfYTilesAtLevel(level);
var url = this._url + '/' + level + '/' + x + '/' + (yTiles - y - 1) + '.terrain';
var proxy = this._proxy;
if (typeof proxy !== 'undefined') {
url = proxy.getURL(url);
}
var promise;
throttleRequests = defaultValue(throttleRequests, true);
if (throttleRequests) {
promise = throttleRequestByServer(url, loadArrayBuffer);
if (typeof promise === 'undefined') {
return undefined;
}
} else {
promise = loadArrayBuffer(url);
}
var that = this;
return when(promise, function(buffer) {
var heightBuffer = new Uint16Array(buffer, 0, that._heightmapWidth * that._heightmapWidth);
return new HeightmapTerrainData({
buffer : heightBuffer,
childTileMask : new Uint8Array(buffer, heightBuffer.byteLength, 1)[0],
waterMask : new Uint8Array(buffer, heightBuffer.byteLength + 1, buffer.byteLength - heightBuffer.byteLength - 1),
width : that._heightmapWidth,
height : that._heightmapWidth,
structure : that._terrainDataStructure
});
});
};
/**
* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
*
* @memberof CesiumTerrainProvider
*
* @returns {Event} The event.
*/
CesiumTerrainProvider.prototype.getErrorEvent = function() {
return this._errorEvent;
};
/**
* Gets the maximum geometric error allowed in a tile at a given level.
*
* @memberof CesiumTerrainProvider
*
* @param {Number} level The tile level for which to get the maximum geometric error.
* @returns {Number} The maximum geometric error.
*/
CesiumTerrainProvider.prototype.getLevelMaximumGeometricError = function(level) {
return this._levelZeroMaximumGeometricError / (1 << level);
};
/**
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
* the source of the terrain. This function should not be called before {@link CesiumTerrainProvider#isReady} returns true.
*
* @memberof CesiumTerrainProvider
*
* @returns {Credit} The credit, or undefined if no credix exists
*/
CesiumTerrainProvider.prototype.getCredit = function() {
return this._credit;
};
/**
* Gets the tiling scheme used by this provider. This function should
* not be called before {@link CesiumTerrainProvider#isReady} returns true.
*
* @memberof CesiumTerrainProvider
*
* @returns {GeographicTilingScheme} The tiling scheme.
* @see WebMercatorTilingScheme
* @see GeographicTilingScheme
*
* @exception {DeveloperError} <code>getTilingScheme</code> must not be called before the terrain provider is ready.
*/
CesiumTerrainProvider.prototype.getTilingScheme = function() {
return this._tilingScheme;
};
/**
* Gets a value indicating whether or not the provider includes a water mask. The water mask
* indicates which areas of the globe are water rather than land, so they can be rendered
* as a reflective surface with animated waves.
*
* @memberof CesiumTerrainProvider
*
* @returns {Boolean} True if the provider has a water mask; otherwise, false.
*/
CesiumTerrainProvider.prototype.hasWaterMask = function() {
return true;
};
/**
* Gets a value indicating whether or not the provider is ready for use.
*
* @memberof CesiumTerrainProvider
*
* @returns {Boolean} True if the provider is ready to use; otherwise, false.
*/
CesiumTerrainProvider.prototype.isReady = function() {
return true;
};
return CesiumTerrainProvider;
});