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GridImageryProvider.js
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GridImageryProvider.js
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/*global define*/
define([
'../Core/defaultValue',
'../Core/Color',
'../Core/Event',
'./GeographicTilingScheme'
], function(
defaultValue,
Color,
Event,
GeographicTilingScheme) {
"use strict";
/**
* An {@link ImageryProvider} that draws a wireframe grid on every tile with controllable background and glow.
* May be useful for custom rendering effects or debugging terrain.
*
* @alias GridImageryProvider
* @constructor
*
* @param {TilingScheme} [description.tilingScheme=new GeographicTilingScheme()] The tiling scheme for which to draw tiles.
* @param {Number} [description.cells=8] The number of grids cells.
* @param {Color} [description.color=Color(1.0, 1.0, 1.0, 0.4)] The color to draw grid lines.
* @param {Color} [description.glowColor=Color(0.0, 1.0, 0.0, 0.05)] The color to draw glow for grid lines.
* @param {Number} [description.glowWidth=6] The width of lines used for rendering the line glow effect.
* @param {Color} [backgroundColor=Color(0.0, 0.5, 0.0, 0.2)] Background fill color.
* @param {Number} [description.tileWidth=256] The width of the tile for level-of-detail selection purposes.
* @param {Number} [description.tileHeight=256] The height of the tile for level-of-detail selection purposes.
* @param {Number} [description.canvasSize=256] The size of the canvas used for rendering.
*/
var GridImageryProvider = function GridImageryProvider(description) {
description = defaultValue(description, {});
this._tilingScheme = defaultValue(description.tilingScheme, new GeographicTilingScheme());
this._cells = defaultValue(description.cells, 8);
this._color = defaultValue(description.color, new Color(1.0, 1.0, 1.0, 0.4));
this._glowColor = defaultValue(description.glowColor, new Color(0.0, 1.0, 0.0, 0.05));
this._glowWidth = defaultValue(description.glowWidth, 6);
this._backgroundColor = defaultValue(description.backgroundColor, new Color(0.0, 0.5, 0.0, 0.2));
this._errorEvent = new Event();
this._tileWidth = defaultValue(description.tileWidth, 256);
this._tileHeight = defaultValue(description.tileHeight, 256);
// A little larger than tile size so lines are sharper
// Note: can't be too much difference otherwise texture blowout
this._canvasSize = defaultValue(description.canvasSize, 256);
// We only need a single canvas since all tiles will be the same
this._canvas = this._createGridCanvas();
};
/**
* Gets the proxy used by this provider.
*
* @memberof GridImageryProvider
*
* @returns {Proxy} This provider does not use a proxy so undefined is always returned.
*/
GridImageryProvider.prototype.getProxy = function() {
return undefined;
};
/**
* Gets the width of each tile, in pixels. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Number} The width.
*
* @exception {DeveloperError} <code>getTileWidth</code> must not be called before the imagery provider is ready.
*/
GridImageryProvider.prototype.getTileWidth = function() {
return this._tileWidth;
};
/**
* Gets the height of each tile, in pixels. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Number} The height.
*/
GridImageryProvider.prototype.getTileHeight = function() {
return this._tileHeight;
};
/**
* Gets the maximum level-of-detail that can be requested. This function should
* not be called before {@link GridImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Number} The maximum level.
*/
GridImageryProvider.prototype.getMaximumLevel = function() {
return undefined;
};
/**
* Gets the minimum level-of-detail that can be requested. This function should
* not be called before {@link GridImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Number} The minimum level.
*/
GridImageryProvider.prototype.getMinimumLevel = function() {
return undefined;
};
/**
* Gets the tiling scheme used by this provider. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {TilingScheme} The tiling scheme.
* @see WebMercatorTilingScheme
* @see GeographicTilingScheme
*/
GridImageryProvider.prototype.getTilingScheme = function() {
return this._tilingScheme;
};
/**
* Gets the extent, in radians, of the imagery provided by this instance. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Extent} The extent.
*/
GridImageryProvider.prototype.getExtent = function() {
return this._tilingScheme.getExtent();
};
/**
* Gets the tile discard policy. If not undefined, the discard policy is responsible
* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
* returns undefined, no tiles are filtered. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {TileDiscardPolicy} The discard policy.
*
* @see DiscardMissingTileImagePolicy
* @see NeverTileDiscardPolicy
*/
GridImageryProvider.prototype.getTileDiscardPolicy = function() {
return undefined;
};
/**
* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
*
* @memberof GridImageryProvider
*
* @returns {Event} The event.
*/
GridImageryProvider.prototype.getErrorEvent = function() {
return this._errorEvent;
};
/**
* Gets a value indicating whether or not the provider is ready for use.
*
* @memberof GridImageryProvider
*
* @returns {Boolean} True if the provider is ready to use; otherwise, false.
*/
GridImageryProvider.prototype.isReady = function() {
return true;
};
/**
* Draws a grid of lines into a canvas.
*
* @memberof GridImageryProvider
*/
GridImageryProvider.prototype._drawGrid = function(context) {
var minPixel = 0;
var maxPixel = this._canvasSize;
for( var x = 0; x <= this._cells; ++x ){
var nx = x / this._cells;
var val = 1 + nx * (maxPixel-1);
context.moveTo(val, minPixel);
context.lineTo(val, maxPixel);
context.moveTo(minPixel, val);
context.lineTo(maxPixel, val);
}
context.stroke();
};
/**
* Render a grid into a canvas with background and glow
*
* @memberof GridImageryProvider
*/
GridImageryProvider.prototype._createGridCanvas = function() {
var canvas = document.createElement('canvas');
canvas.width = this._canvasSize;
canvas.height = this._canvasSize;
var minPixel = 0;
var maxPixel = this._canvasSize;
var context = canvas.getContext('2d');
// Fill the background
var cssBackgroundColor = this._backgroundColor.toCssColorString();
context.fillStyle = cssBackgroundColor;
context.fillRect(minPixel, minPixel, maxPixel, maxPixel);
// Glow for grid lines
var cssGlowColor = this._glowColor.toCssColorString();
context.strokeStyle = cssGlowColor;
// Wide
context.lineWidth = this._glowWidth;
context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
this._drawGrid(context);
// Narrow
context.lineWidth = this._glowWidth * 0.5;
context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
this._drawGrid(context);
// Grid lines
var cssColor = this._color.toCssColorString();
// Border
context.strokeStyle = cssColor;
context.lineWidth = 2;
context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
// Inner
context.lineWidth = 1;
this._drawGrid(context);
return canvas;
};
/**
* Requests the image for a given tile. This function should
* not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @param {Number} x The tile X coordinate.
* @param {Number} y The tile Y coordinate.
* @param {Number} level The tile level.
*
* @returns {Promise} A promise for the image that will resolve when the image is available, or
* undefined if there are too many active requests to the server, and the request
* should be retried later. The resolved image may be either an
* Image or a Canvas DOM object.
*/
GridImageryProvider.prototype.requestImage = function(x, y, level) {
return this._canvas;
};
/**
* Gets the credit to display when this imagery provider is active. Typically this is used to credit
* the source of the imagery. This function should not be called before {@link BingMapsImageryProvider#isReady} returns true.
*
* @memberof GridImageryProvider
*
* @returns {Credit} The credit, or undefined if no credit exists
*/
GridImageryProvider.prototype.getCredit = function() {
return undefined;
};
return GridImageryProvider;
});