/
Polygon.js
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/
Polygon.js
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/*global define*/
define([
'../Core/DeveloperError',
'../Core/defaultValue',
'../Core/defined',
'../Core/Color',
'../Core/destroyObject',
'../Core/Math',
'../Core/Ellipsoid',
'../Core/GeometryInstance',
'../Core/PolygonGeometry',
'../Core/PolygonPipeline',
'../Core/Queue',
'./EllipsoidSurfaceAppearance',
'./Primitive',
'./Material'
], function(
DeveloperError,
defaultValue,
defined,
Color,
destroyObject,
CesiumMath,
Ellipsoid,
GeometryInstance,
PolygonGeometry,
PolygonPipeline,
Queue,
EllipsoidSurfaceAppearance,
Primitive,
Material) {
"use strict";
/**
* A renderable polygon or hierarchy of polygons.
*
* @alias Polygon
* @constructor
*
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid that the polygon is drawn on.
* @param {Array} [options.positions=undefined] The cartesian positions of the polygon.
* @param {Object} [options.polygonHierarchy=undefined] An object defining the vertex positions of each nested polygon as defined in {@link Polygon#configureFromPolygonHierarchy}.
* @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude in the underlying geometry.
* @param {Number} [options.height=0.0] The height, in meters, that the extent is raised above the {@link ExtentPrimitive#ellipsoid}.
* @param {Number} [options.textureRotationAngle=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.
* @param {Boolean} [options.show=true] Determines if this primitive will be shown.
* @param {Material} [options.material=undefined] The surface appearance of the primitive.
* @param {Object} [options.id=undefined] A user-defined object to return when the instance is picked with {@link Scene#pick}
* @param {Boolean} [options.asynchronous=true] Determines if the primitive will be created asynchronously or block until ready.
* @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if the primitive's commands' bounding spheres are shown.
*
* @exception {DeveloperError} Either options.positions or options.polygonHierarchy can be provided, but not both.
* @exception {DeveloperError} When options.positions is provided, at least three positions are required.
*
* @example
* // Example 1
* var polygon = new Polygon({
* positions : [
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...))
* ]
* });
*
* // Example 2
* var polygon = new Polygon();
* polygon.material.uniforms.color = {
* red : 1.0,
* green : 0.0,
* blue : 0.0,
* alpha : 1.0
* };
* polygon.setPositions([
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...))
* ]);
*
* @demo <a href="http://cesium.agi.com/Cesium/Apps/Sandcastle/index.html?src=Polygons.html">Cesium Sandcastle Polygons Demo</a>
*/
var Polygon = function(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
/**
* The ellipsoid that the polygon is drawn on.
*
* @type Ellipsoid
*
* @default Ellipsoid.WGS84
*/
this.ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
this._ellipsoid = undefined;
/**
* The distance, in radians, between each latitude and longitude in the underlying geometry.
* A lower granularity fits the curvature of the {@link Polygon#ellipsoid} better,
* but uses more triangles.
*
* @type Number
*
* @default CesiumMath.RADIANS_PER_DEGREE
*/
this.granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE);
this._granularity = undefined;
/**
* The height, in meters, that the polygon is raised above the {@link Polygon#ellipsoid}.
*
* @type Number
*
* @default 0.0
*/
this.height = defaultValue(options.height, 0.0);
this._height = undefined;
/**
* The angle, in radians, relative to north that the polygon's texture is rotated.
* Positive angles rotate counter-clockwise.
*
* @type Number
*
* @default 0.0
*/
this.textureRotationAngle = defaultValue(options.textureRotationAngle, 0.0);
this._textureRotationAngle = undefined;
/**
* Determines if this primitive will be shown.
*
* @type {Boolean}
* @default true
*/
this.show = defaultValue(options.show, true);
var material = Material.fromType(Material.ColorType);
material.uniforms.color = new Color(1.0, 1.0, 0.0, 0.5);
/**
* The surface appearance of the primitive. This can be one of several built-in {@link Material} objects or a custom material, scripted with
* <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>.
* <p>
* The default material is <code>Material.ColorType</code>.
* </p>
*
* @type {Material}
* @default Material.fromType(Material.ColorType)
*
* @example
* // 1. Change the color of the default material to yellow
* polygon.material.uniforms.color = new Color(1.0, 1.0, 0.0, 1.0);
*
* // 2. Change material to horizontal stripes
* polygon.material = Material.fromType( Material.StripeType);
*
* @see <a href='https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric'>Fabric</a>
*/
this.material = defaultValue(options.material, material);
/**
* User-defined object returned when the polygon is picked.
*
* @type Object
*
* @default undefined
*
* @see Scene#pick
*/
this.id = options.id;
this._id = undefined;
/**
* Determines if the geometry instances will be created and batched on
* a web worker.
*
* @type Boolean
*
* @default true
*/
this.asynchronous = defaultValue(options.asynchronous, true);
/**
* This property is for debugging only; it is not for production use nor is it optimized.
* <p>
* Draws the bounding sphere for each {@see DrawCommand} in the primitive.
* </p>
*
* @type {Boolean}
*
* @default false
*/
this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false);
this._positions = undefined;
this._polygonHierarchy = undefined;
this._createPrimitive = false;
this._primitive = undefined;
if (defined(options.positions) && defined(options.polygonHierarchy)) {
throw new DeveloperError('Either options.positions or options.polygonHierarchy can be provided, but not both.');
} else if (defined(options.positions)) {
this.setPositions(options.positions);
} else if (defined(options.polygonHierarchy)) {
this.configureFromPolygonHierarchy(options.polygonHierarchy);
}
};
/**
* Returns the positions that define the boundary of the polygon. If {@link Polygon#configureFromPolygonHierarchy}
* was used, this returns <code>undefined</code>.
*
* @memberof Polygon
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
* @see Polygon#setPositions
*/
Polygon.prototype.getPositions = function() {
return this._positions;
};
/**
* Sets positions that define the boundary of the polygon.
*
* @memberof Polygon
*
* @exception {DeveloperError} At least three positions are required.
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
* @see Polygon#getPositions
*
* @param {Array} positions The cartesian positions of the polygon.
*
* @example
* polygon.setPositions([
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...)),
* ellipsoid.cartographicToCartesian(new Cartographic(...))
* ]);
*/
Polygon.prototype.setPositions = function(positions) {
// positions can be undefined
if (defined(positions) && (positions.length < 3)) {
throw new DeveloperError('At least three positions are required.');
}
this._positions = positions;
this._polygonHierarchy = undefined;
this._createPrimitive = true;
};
/**
* Create a set of polygons with holes from a nested hierarchy.
*
* @memberof Polygon
*
* @param {Object} hierarchy An object defining the vertex positions of each nested polygon.
* For example, the following polygon has two holes, and one hole has a hole. <code>holes</code> is optional.
* Leaf nodes only have <code>positions</code>.
* <pre>
* <code>
* {
* positions : [ ... ], // The polygon's outer boundary
* holes : [ // The polygon's inner holes
* {
* positions : [ ... ]
* },
* {
* positions : [ ... ],
* holes : [ // A polygon within a hole
* {
* positions : [ ... ]
* }
* ]
* }
* ]
* }
* </code>
* </pre>
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
* @example
* // A triangle within a triangle
* var hierarchy = {
* positions : [
* new Cartesian3(-634066.5629045101, -4608738.034138676, 4348640.761750969),
* new Cartesian3(-1321523.0597310204, -5108871.981065817, 3570395.2500986718),
* new Cartesian3(46839.74837473363, -5303481.972379478, 3530933.5841716)
* ],
* holes : [{
* positions :[
* new Cartesian3(-646079.44483647, -4811233.11175887, 4123187.2266941597),
* new Cartesian3(-1024015.4454943262, -5072141.413164587, 3716492.6173834214),
* new Cartesian3(-234678.22583880965, -5189078.820849883, 3688809.059214336)
* ]
* }]
* };
*/
Polygon.prototype.configureFromPolygonHierarchy = function(hierarchy) {
this._positions = undefined;
this._polygonHierarchy = hierarchy;
this._createPrimitive = true;
};
/**
* @private
*/
Polygon.prototype.update = function(context, frameState, commandList) {
if (!defined(this.ellipsoid)) {
throw new DeveloperError('this.ellipsoid must be defined.');
}
if (!defined(this.material)) {
throw new DeveloperError('this.material must be defined.');
}
if (this.granularity < 0.0) {
throw new DeveloperError('this.granularity and scene2D/scene3D overrides must be greater than zero.');
}
if (!this.show) {
return;
}
if (!this._createPrimitive && (!defined(this._primitive))) {
// No positions/hierarchy to draw
return;
}
if (this._createPrimitive ||
(this._ellipsoid !== this.ellipsoid) ||
(this._granularity !== this.granularity) ||
(this._height !== this.height) ||
(this._textureRotationAngle !== this.textureRotationAngle) ||
(this._id !== this.id)) {
this._createPrimitive = false;
this._ellipsoid = this.ellipsoid;
this._granularity = this.granularity;
this._height = this.height;
this._textureRotationAngle = this.textureRotationAngle;
this._id = this.id;
this._primitive = this._primitive && this._primitive.destroy();
if (!defined(this._positions) && !defined(this._polygonHierarchy)) {
return;
}
var instance;
if (defined(this._positions)) {
instance = new GeometryInstance({
geometry : PolygonGeometry.fromPositions({
positions : this._positions,
height : this.height,
vertexFormat : EllipsoidSurfaceAppearance.VERTEX_FORMAT,
stRotation : this.textureRotationAngle,
ellipsoid : this.ellipsoid,
granularity : this.granularity
}),
id : this.id,
pickPrimitive : this
});
} else {
instance = new GeometryInstance({
geometry : new PolygonGeometry({
polygonHierarchy : this._polygonHierarchy,
height : this.height,
vertexFormat : EllipsoidSurfaceAppearance.VERTEX_FORMAT,
stRotation : this.textureRotationAngle,
ellipsoid : this.ellipsoid,
granularity : this.granularity
}),
id : this.id,
pickPrimitive : this
});
}
this._primitive = new Primitive({
geometryInstances : instance,
appearance : new EllipsoidSurfaceAppearance({
aboveGround : (this.height > 0.0)
}),
asynchronous : this.asynchronous
});
}
var primitive = this._primitive;
primitive.debugShowBoundingVolume = this.debugShowBoundingVolume;
primitive.appearance.material = this.material;
primitive.update(context, frameState, commandList);
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @memberof Polygon
*
* @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
*
* @see Polygon#destroy
*/
Polygon.prototype.isDestroyed = function() {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @memberof Polygon
*
* @returns {undefined}
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
* @see Polygon#isDestroyed
*
* @example
* polygon = polygon && polygon.destroy();
*/
Polygon.prototype.destroy = function() {
this._primitive = this._primitive && this._primitive.destroy();
return destroyObject(this);
};
return Polygon;
});