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Remove DistanceIntervalMaterial
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pjcozzi committed Nov 26, 2012
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1 change: 1 addition & 0 deletions CHANGES.md
Expand Up @@ -23,6 +23,7 @@ TODO
* `Fullscreen.isFullscreenEnabled` was incorrectly implemented in certain browsers. `isFullscreenEnabled` now correctly determines whether the browser will allow an element to go fullscreen. A new `isFullscreen` function is available to determine if the browser is currently in fullscreen mode.
* `Fullscreen.getFullScreenChangeEventName` and `Fullscreen.getFullScreenChangeEventName` now return the proper event name, suitable for use with the `addEventListener` API, instead prefixing them with "on".
* `Matrix2.getElementIndex`, `Matrix3.getElementIndex`, and `Matrix4.getElementIndex` functions have had their parameters swapped and now take row first and column second. This is consistent with other class constants, such as Matrix2.COLUMN1ROW2.
* Removed `DistanceIntervalMaterial`. This was not documented.
* Added `Water` material. See the Materials Sandbox example.
* Fixed jitter artifacts with billboards and polylines.
* Added `SkyBox` to draw stars.
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46 changes: 0 additions & 46 deletions Source/Scene/DistanceIntervalMaterial.js

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23 changes: 0 additions & 23 deletions Source/Shaders/Materials/DistanceIntervalMaterial.glsl

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