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TextureAtlas.addSubRegion allocates a new BoundingRectangle with texture coordinates every time it's called. If coordinates have already been computed for the given image ID and subRegion, the existing coordinates (at the existing index) should be re-used.
The text was updated successfully, but these errors were encountered:
TextureAtlas.addSubRegion
allocates a newBoundingRectangle
with texture coordinates every time it's called. If coordinates have already been computed for the given image ID and subRegion, the existing coordinates (at the existing index) should be re-used.The text was updated successfully, but these errors were encountered: