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Remove floating-point texture requirement #4700

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merged 3 commits into from Dec 1, 2016
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bagnell
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@bagnell bagnell commented Nov 30, 2016

Add falling back to packing floats into unsigned byte texture when floating point textures aren't supported.

Fixes #4563.

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bagnell commented Nov 30, 2016

I tested this on my Galaxy S6. Most newer devices with OpenGL ES 3.0 or older devices that do not have the OES_texture_float extension will reproduce the issue.

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pjcozzi commented Nov 30, 2016

@bagnell is there anything duplicate here that can be moved to a shared private utility file?

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pjcozzi commented Nov 30, 2016

Can you also add a code comment about how this is a fallback and has some cases that are not memory efficient as we discussed offline?


offsets[i] = currentOffset;

if (componentDatatype !== ComponentDatatype.UNSIGNED_BYTE && packFloats) {
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It would be cleaner to do this check outside of the loop to assign to a stride variable then here just do: currentOffset += stride;

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That would increase the memory even more. If the type is unsigned byte, we still only use one texel, but, if its a larger type, then we pack into unsigned bytes which is 4 texels.

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Not all attributes will have the same component type.

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Ah I missed that.

return '';
}

return 'float unpackFloat(vec4 value) \n' +
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Should this be a czm_ function?

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I wouldn't move this because it mirrors unpackFloat. If we could use the packing/unpacking code elsewhere, I'd be OK with it. Can you think of another case where we would do something like this?

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Seems like anywhere we need to emulate float textures, but this is not important enough to hold up the release.

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pjcozzi commented Nov 30, 2016

@bagnell I can do a final test and merge tomorrow morning before the release. Let me know when this is updated.

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bagnell commented Nov 30, 2016

@bagnell is there anything duplicate here that can be moved to a shared private utility file?

The packing/unpacking code is similar to packing elsewhere but the only thing that would be shared is the constants.

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bagnell commented Nov 30, 2016

@pjcozzi This is ready unless you want me to separate out the packing code.

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pjcozzi commented Dec 1, 2016

Thanks @bagnell.

Can you merge master to 3d-tiles and fix all the calls to the BatchTable constructor?

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