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3D Tiles - Unloading fix #5008

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Feb 16, 2017
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2 changes: 1 addition & 1 deletion Source/Scene/Cesium3DTileset.js
Original file line number Diff line number Diff line change
Expand Up @@ -1315,7 +1315,7 @@ define([
selectTile(tileset, t, fullyVisible, frameState);

if (outOfCore) {
for (k = 0; (k < childrenLength) && t.canRequestContent(); ++k) {
for (k = 0; k < childrenLength; ++k) {
child = children[k];
// PERFORMANCE_IDEA: we could spin a bit less CPU here by keeping separate lists for unloaded/ready children.
if (child.contentUnloaded) {
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