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Rename speedup to multiplier #7393

Merged
merged 8 commits into from
Dec 6, 2018
Merged

Rename speedup to multiplier #7393

merged 8 commits into from
Dec 6, 2018

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OmarShehata
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From the discussion here: #7361 (comment)

This renames ModelAnimation.speedup to ModelAnimation.timeMultiplier and adds a deprecation warning that it will be removed in one more version. I kept the old property and added a @deprecated doc tag. I also tweaked the doc HTML slightly to make sure there's a newline after the deprecated statement so that it looks better.

I was initially going to just call it ModelAnimation.rate but that felt like it was referring to "Frame rate" but glTF animations are based on real time, not a fixed frame rate. I thought about scale or timeScale but just went with timeMultiplier because I it made the most sense to me.

@hpinkos @lilleyse do either of you want to review?

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Thanks for the pull request @OmarShehata!

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@hpinkos
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hpinkos commented Dec 6, 2018

Changes look good to me! Should it maybe be named just multiplier instead? @lilleyse what's your opinion?

@OmarShehata
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I was worried multiplier on its own might be confused with something about how many times the animation loops but I could just be paranoid. I'm open to suggestions.

@lilleyse
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lilleyse commented Dec 6, 2018

Just multiplier is nice because it matches Clock.multiplier.

@OmarShehata
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Should be good now @lilleyse !

@lilleyse lilleyse changed the title Rename speedup to timeMultiplier Rename speedup to multiplier Dec 6, 2018
@lilleyse
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lilleyse commented Dec 6, 2018

Cool, thanks!

@lilleyse lilleyse merged commit 47deb4c into CesiumGS:master Dec 6, 2018
@lilleyse
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lilleyse commented Dec 6, 2018

@OmarShehata make sure to open an issue to remove the deprecated functionality in 1.54. Someone can then assign it the remove in 1.54 label.

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4 participants