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tournament.py
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tournament.py
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from SpaceShuttle import *
from Asteroid import *
from bonus import *
from game_over_scene import *
from welcome_scene import *
from main import *
from PyQt5.QtCore import pyqtSignal, QBasicTimer, QRectF, QPoint, QTimerEvent, Qt
import multiprocessing as mp
from threading import Thread
import time
import random
from key_notifier import KeyNotifier
activeMediumAsteroids = []
activeSmallAsteroids = []
class Tournament(QGraphicsScene):
def __init__(self, parent, width, height):
super().__init__(parent)
Server.tournamentActivated = True
global activeMediumAsteroids
global activeSmallAsteroids
self.width = width
self.height = height
self.setSceneRect(0, 0, self.width - 2, self.height - 2)
self.sceneParent = parent
self.queue = mp.Queue()
self.firstrelease = False
self.gameOverScene = None
self.keyList = []
self.timer = QBasicTimer()
self.timer.start(2000, self)
self.key_notifier = KeyNotifier()
self.key_notifier.key_signal.connect(self.__update_position__)
self.key_notifier.start()
self.label = QLabel()
self.pixmap = QPixmap('Images/img2.png')
self.label.setPixmap(self.pixmap)
self.label.resize(600, 500)
self.addWidget(self.label)
# self.bonus = None
self.rocketnumber1 = SpaceShuttle(self.width, self.height, self, 1)
self.rocketnumber1.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber1.setStyleSheet("background:transparent")
self.rocketnumber2 = SpaceShuttle(self.width, self.height, self, 2)
self.rocketnumber2.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber2.setStyleSheet("background:transparent")
self.queue.put('go')
self.createAsteroids()
print("DONE")
self.label2 = QLabel(
"Player1 lives--->[" + Server.player1Lives.__str__() + "] score--->[" + Server.player1Score.__str__() + "]")
self.label2.resize(400, 30)
self.label2.move(5, 440)
self.label2.setStyleSheet("font: 9pt; color: #f03a54; font:bold; background-color: transparent; ")
self.addWidget(self.label2)
self.label3 = QLabel(
"Player2 lives--->[" + Server.player2Lives.__str__() + "] score--->[" + Server.player2Score.__str__() + "]")
self.label3.resize(400, 30)
self.label3.move(5, 470)
self.label3.setStyleSheet("font: 9pt; color: yellow; font:bold; background-color: transparent; ")
self.addWidget(self.label3)
self.label6 = QLabel(
"Player3 lives--->[" + Server.player3Lives.__str__() + "] score--->[" + Server.player3Score.__str__() + "]")
self.label6.resize(400, 30)
self.label6.move(320, 440)
self.label6.setStyleSheet("font: 9pt; color: blue; font:bold; background-color: transparent; ")
self.addWidget(self.label6)
self.label7 = QLabel(
"Player4 lives--->[" + Server.player4Lives.__str__() + "] score--->[" + Server.player4Score.__str__() + "]")
self.label7.resize(400, 30)
self.label7.move(320, 470)
self.label7.setStyleSheet("font: 9pt; color: green; font:bold; background-color: transparent; ")
self.addWidget(self.label7)
self.setPlayers(self.label6, self.label7)
self.label4 = QLabel("Level : " + Server.level.__str__())
self.label4.resize(400, 30)
self.label4.move(500, 10)
self.label4.setStyleSheet("font: 9pt; color: white; font: bold; background-color: transparent;")
self.addWidget(self.label4)
def setPlayers(self, label1Hide, label2Hide):
if Server.currentRound == 0:
self.addWidget(self.rocketnumber1)
self.addWidget(self.rocketnumber2)
label1Hide.hide()
label2Hide.hide()
elif Server.currentRound == 1:
self.rocketnumber1.hide()
self.rocketnumber2.hide()
Server.level = 0
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
Server.bulletsCollection1X.clear()
Server.bulletsCollection1Y.clear()
Server.bulletsCollection2X.clear()
Server.bulletsCollection2Y.clear()
Server.i = 1
Server.i2 = 1
Server.i3 = 1
Server.i4 = 1
self.rocketnumber3 = SpaceShuttle(self.width, self.height, self, 1)
self.rocketnumber3.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber3.setStyleSheet("background:transparent")
self.rocketnumber4 = SpaceShuttle(self.width, self.height, self, 2)
self.rocketnumber4.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber4.setStyleSheet("background:transparent")
self.addWidget(self.rocketnumber3)
self.addWidget(self.rocketnumber4)
label1Hide.hide()
label2Hide.hide()
elif Server.currentRound == 2:#napraviti nove rakete samo im zapamtiti id zbog player naziva
self.rocketnumber3.hide()
self.rocketnumber4.hide()
Server.level = 0
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
Server.bulletsCollection1X.clear()
Server.bulletsCollection1Y.clear()
Server.bulletsCollection2X.clear()
Server.bulletsCollection2Y.clear()
Server.i = 1
Server.i2 = 1
Server.i3 = 1
Server.i4 = 1
if Server.player1Score > Server.player2Score:
Server.Win0 = 1
elif Server.player1Score < Server.player2Score:
Server.Win0 = 2
elif Server.player1Score == Server.player2Score:
if Server.Died == 1: # ako je p1 prvi poginuo
Server.Win0 = 1
else:
Server.Win0 = 2
if Server.player3Score > Server.player4Score:
Server.Win1 = 3
elif Server.player3Score < Server.player4Score:
Server.Win1 = 4
elif Server.player3Score == Server.player4Score:
if Server.Died2 == 3:
Server.Win1 = 3
else:
Server.Win1 = 4
print("Server.Died -> " + Server.Died.__str__())
print("Win0 -> " + Server.Win0.__str__())
print("Win1 -> " + Server.Win1.__str__())
Server.player1Lives = 3
Server.player2Lives = 3
Server.player3Lives = 3
Server.player4Lives = 3
Server.player1Score = 0
Server.player2Score = 0
Server.player3Score = 0
Server.player4Score = 0
self.rocketnumber5 = SpaceShuttle(self.width, self.height, self, 1)
self.rocketnumber5.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber5.setStyleSheet("background:transparent")
self.rocketnumber6 = SpaceShuttle(self.width, self.height, self, 2)
self.rocketnumber6.resize(60,
50) # slika je 50x50 ali se glupo okrece tako da je bolje ovako da bi se uvek videla cela
self.rocketnumber6.setStyleSheet("background:transparent")
self.addWidget(self.rocketnumber5)
self.addWidget(self.rocketnumber6)
label1Hide.hide()
label2Hide.hide()
# postavlja pobednika iz prvog meca
if Server.Win0 == 1:
#self.addWidget(self.rocketnumber1)
self.label2.setText("Player1 lives--->[" + Server.player5Lives.__str__() + "] score--->[" + Server.player5Score.__str__() + "]")
self.label2.setStyleSheet("font: 9pt; color: #f03a54; font:bold; background-color: transparent; ")
self.label2.show()
elif Server.Win0 == 2:
#self.addWidget(self.rocketnumber2)
self.label2.setText("Player2 lives--->[" + Server.player5Lives.__str__() + "] score--->[" + Server.player5Score.__str__() + "]")
self.label2.setStyleSheet("font: 9pt; color: yellow; font:bold; background-color: transparent; ")
self.label2.show()
# postavlja pobednika iz drugog meca
if Server.Win1 == 3:
#self.addWidget(self.rocketnumber3)
self.label6.setText(
"Player3 lives--->[" + Server.player6Lives.__str__() + "] score--->[" + Server.player6Score.__str__() + "]")
self.label6.setStyleSheet("font: 9pt; color: blue; font:bold; background-color: transparent; ")
self.label6.show()
elif Server.Win1 == 4:
#self.addWidget(self.rocketnumber4)
self.label6.setText(
"Player4 lives--->[" + Server.player6Lives.__str__() + "] score--->[" + Server.player6Score.__str__() + "]")
self.label6.setStyleSheet("font: 9pt; color: green; font:bold; background-color: transparent; ")
self.label6.show()
def createAsteroids(self):
o = 0
print("Create big for second rounds")
print(Server.level)
for o in range(Server.level):
self.asteroid_0 = Asteroid(self.width, self.height, self, Server.asteroid_id.__str__(), True, 3)
self.asteroid_0.setFocus() # mozda i ne mora posto je timer tamo
self.asteroid_0.setStyleSheet("background:transparent")
self.asteroid_0.resize(60, 50)
self.addWidget(self.asteroid_0)
Server.activeBigAsteroids.append(self.asteroid_0)
Server.activeAsteroids[Server.asteroid_id.__str__()] = 0
Server.asteroid_id = Server.asteroid_id.__int__() + 1
def createMediumAsteroids(self):
o = 0
for o in range(2):
self.asteroid_0 = Asteroid(self.width, self.height, self, Server.asteroid_id.__str__(), True, 2)
self.asteroid_0.setFocus() # mozda i ne mora posto je timer tamo
self.asteroid_0.setStyleSheet("background:transparent")
self.asteroid_0.resize(60, 50)
self.addWidget(self.asteroid_0)
Server.activeBigAsteroids.append(self.asteroid_0)
Server.activeAsteroids[Server.asteroid_id.__str__()] = 0
Server.asteroid_id = Server.asteroid_id.__int__() + 1
def createSmallAsteroids(self):
o = 0
for o in range(2):
self.asteroid_0 = Asteroid(self.width, self.height, self, Server.asteroid_id.__str__(), True, 1)
self.asteroid_0.setFocus() # mozda i ne mora posto je timer tamo
self.asteroid_0.setStyleSheet("background:transparent")
self.asteroid_0.resize(60, 50)
self.addWidget(self.asteroid_0)
Server.activeBigAsteroids.append(self.asteroid_0)
Server.activeAsteroids[Server.asteroid_id.__str__()] = 0
Server.asteroid_id = Server.asteroid_id.__int__() + 1
def game_is_over(self,
playerId): # ako je game over proveri za kog igraca je game over ako je multiplayer, onog drugog pusti da jos igra
"""if self.players_number == 1: # ako je singleplyaer cim ima 0 lives znaci mrtav je znaci game_over je
self.gameOverScene = GameOver(self, self.width, self.height)
self.gameOverScene.returnBtn.clicked.connect(self.menus)
self.gameOverScene.label4.hide() # hide that player2 is winner
self.gameOverScene.label3.hide() # hide player2 score bcs this is singleplayer
self.sceneParent.setScene(self.gameOverScene)"""
if playerId == 10:
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
#if Server.currentRound == 0:
self.rocketnumber1.hide()
self.rocketnumber1.move(1000, 1000)
elif playerId == 20:
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
self.rocketnumber2.hide()
self.rocketnumber2.move(1000, 1000)
elif playerId == 12:
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
self.rocketnumber5.hide()
self.rocketnumber5.move(1000, 1000)
elif playerId == 31:
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
self.rocketnumber3.hide()
self.rocketnumber3.move(1000, 1000)
elif playerId == 32:
Server.coordinatesOfRocket1X.clear()
Server.coordinatesOfRocket1Y.clear()
self.rocketnumber5.hide()
self.rocketnumber5.move(1000, 1000)
elif playerId == 41:
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
self.rocketnumber4.hide()
self.rocketnumber4.move(1000, 1000)
elif playerId == 22:
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
self.rocketnumber6.hide()
self.rocketnumber6.move(1000, 1000)
elif playerId == 42:
Server.coordinatesOfRocket2X.clear()
Server.coordinatesOfRocket2Y.clear()
self.rocketnumber6.hide()
self.rocketnumber6.move(1000, 1000)
if Server.currentRound == 2 and Server.player5Lives == 0 and Server.player6Lives == 0:
self.gameOverScene = GameOver(self, self.width, self.height)
self.gameOverScene.returnBtn.clicked.connect(self.menus)
if Server.player5Score > Server.player6Score:
self.gameOverScene.label4.hide()
self.gameOverScene.label3.hide()
self.gameOverScene.label2.hide()
self.gameOverScene.label5.hide()
if Server.Win0 == 1:
self.gameOverScene.label6.setText("Player1 Win")
self.gameOverScene.label6.setStyleSheet("font: 9pt; color: #f03a54; font:bold; background-color: transparent; ")
else:
self.gameOverScene.label6.setText("Player2 Win")
self.gameOverScene.label6.setStyleSheet("font: 9pt; color: yellow; font:bold; background-color: transparent; ")
elif Server.player5Score < Server.player6Score:
self.gameOverScene.label4.hide()
self.gameOverScene.label3.hide()
self.gameOverScene.label2.hide()
self.gameOverScene.label5.hide()
if Server.Win1 == 3:
self.gameOverScene.label6.setText("Player3 Win")
self.gameOverScene.label6.setStyleSheet("font: 9pt; color: blue; font:bold; background-color: transparent; ")
else:
self.gameOverScene.label6.setText("Player4 Win")
self.gameOverScene.label6.setStyleSheet("font: 9pt; color: green; font:bold; background-color: transparent; ")
else:
self.gameOverScene.label4.hide()
self.gameOverScene.label3.hide()
self.gameOverScene.label2.hide()
self.gameOverScene.label5.hide()
self.gameOverScene.label6.setText("Tied")
self.sceneParent.setScene(self.gameOverScene)
def menus(self):
self.sceneParent.ExitGame()
def keyPressEvent(self, event):
self.key_notifier.add_key(event.key())
def keyReleaseEvent(self, event):
self.key_notifier.rem_key(event.key())
def __update_position__(self, key):
# time.sleep(1)
if key == Qt.Key_W: # dodata logika da moze da se pomera samo ako je idalje ziva ta raketa
if Server.currentRound == 0 and Server.player2Lives > 0:
self.rocketnumber2.upRocket2.emit()
elif Server.currentRound == 1 and Server.player4Lives > 0:
self.rocketnumber4.upRocket2.emit()
elif Server.currentRound == 2 and Server.player6Lives > 0:
self.rocketnumber6.upRocket2.emit()
elif key == Qt.Key_A:
if Server.currentRound == 0 and Server.player2Lives > 0:
self.rocketnumber2.leftRocket2.emit()
elif Server.currentRound == 1 and Server.player4Lives > 0:
self.rocketnumber4.leftRocket2.emit()
elif Server.currentRound == 2 and Server.player6Lives > 0:
self.rocketnumber6.leftRocket2.emit()
elif key == Qt.Key_D:
if Server.currentRound == 0 and Server.player2Lives > 0:
self.rocketnumber2.rightRocket2.emit()
elif Server.currentRound == 1 and Server.player4Lives > 0:
self.rocketnumber4.rightRocket2.emit()
elif Server.currentRound == 2 and Server.player6Lives > 0:
self.rocketnumber6.rightRocket2.emit()
elif key == Qt.Key_S:
if Server.currentRound == 0 and Server.player2Lives > 0:
self.rocketnumber2.fireRocket2.emit()
elif Server.currentRound == 1 and Server.player4Lives > 0:
self.rocketnumber4.fireRocket2.emit()
elif Server.currentRound == 2 and Server.player6Lives > 0:
self.rocketnumber6.fireRocket2.emit()
elif key == Qt.Key_Up:
if Server.currentRound == 0 and Server.player1Lives > 0:
self.rocketnumber1.upRocket1.emit()
elif Server.currentRound == 1 and Server.player3Lives > 0:
self.rocketnumber3.upRocket1.emit()
elif Server.currentRound == 2 and Server.player5Lives > 0:
self.rocketnumber5.upRocket1.emit()
elif key == Qt.Key_Right:
if Server.currentRound == 0 and Server.player1Lives > 0:
self.rocketnumber1.rightRocket1.emit()
elif Server.currentRound == 1 and Server.player3Lives > 0:
self.rocketnumber3.rightRocket1.emit()
elif Server.currentRound == 2 and Server.player5Lives > 0:
self.rocketnumber5.rightRocket1.emit()
elif key == Qt.Key_Left:
if Server.currentRound == 0 and Server.player1Lives > 0:
self.rocketnumber1.leftRocket1.emit()
elif Server.currentRound == 1 and Server.player3Lives > 0:
self.rocketnumber3.leftRocket1.emit()
elif Server.currentRound == 2 and Server.player5Lives > 0:
self.rocketnumber5.leftRocket1.emit()
elif key == Qt.Key_Space:
if Server.currentRound == 0 and Server.player1Lives > 0:
self.rocketnumber1.fireRocket1.emit()
elif Server.currentRound == 1 and Server.player3Lives > 0:
self.rocketnumber3.fireRocket1.emit()
elif Server.currentRound == 2 and Server.player5Lives > 0:
self.rocketnumber5.fireRocket1.emit()
def timerEvent(self, a0: 'QTimerEvent'):
if Server.bonus_time < 15:
Server.bonus_time = Server.bonus_time + 1
elif Server.bonus_time == 15:
Server.bonus_x_coordinate = random.randrange(0, 500)
Server.bonus_y_coordinate = random.randrange(0, 450)
Server.bonus_x_expanded.clear()
Server.bonus_y_expanded.clear()
tmpXX = 0
for tmpXX in range(50):
Server.bonus_x_expanded.append(tmpXX + Server.bonus_x_coordinate) # prosirivanje koordinata bonusa
tmpYY = 0
for tmpYY in range(50):
Server.bonus_y_expanded.append(tmpYY + Server.bonus_y_coordinate) # prosirivanje koordinata bonusa
self.bonus = Bonus(self.width, self.height, Server.bonus_x_coordinate, Server.bonus_y_coordinate, self)
self.bonus.setStyleSheet("background:transparent")
self.addWidget(self.bonus)
Server.bonus_time = Server.bonus_time + 1
elif Server.bonus_time == 16 and Server.currentRound == 0: # ako igraju P1 i P2
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket1X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket1Y)):
Server.player1Lives = Server.player1Lives + 1
self.label2.setText(
"Player1 lives--->[" + Server.player1Lives.__str__() + "] score--->[" + Server.player1Score.__str__() + "]")
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket2X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket2Y)):
Server.player2Lives = Server.player2Lives + 1
self.label3.setText(
"Player2 lives--->[" + Server.player2Lives.__str__() + "] score--->[" + Server.player2Score.__str__() + "]")
self.bonus.hide()
self.bonus.move(1234, 1234)
Server.bonus_time = 0
elif Server.bonus_time == 16 and Server.currentRound == 1: # ako igraju P3 i P4
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket1X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket1Y)):
Server.player3Lives = Server.player3Lives + 1
self.label6.setText(
"Player3 lives--->[" + Server.player3Lives.__str__() + "] score--->[" + Server.player3Score.__str__() + "]")
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket2X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket2Y)):
Server.player4Lives = Server.player4Lives + 1
self.label7.setText(
"Player4 lives--->[" + Server.player4Lives.__str__() + "] score--->[" + Server.player4Score.__str__() + "]")
self.bonus.hide()
self.bonus.move(1234, 1234)
Server.bonus_time = 0
elif Server.bonus_time == 16 and Server.currentRound == 2: # pobednici
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket1X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket1Y)):
if Server.Win0 == 1: # ako je bio pobedio P1
Server.player5Lives = Server.player5Lives + 1
self.label2.setText(
"Player1 lives--->[" + Server.player5Lives.__str__() + "] score--->[" + Server.player5Score.__str__() + "]")
elif Server.Win0 == 2: # ako je bio pobedio P2
Server.player5Lives = Server.player5Lives + 1
self.label2.setText(
"Player2 lives--->[" + Server.player5Lives.__str__() + "] score--->[" + Server.player5Score.__str__() + "]")
if (any(checkXCords in Server.bonus_x_expanded for checkXCords in Server.coordinatesOfRocket2X) and any(
checkYCords in Server.bonus_y_expanded for checkYCords in Server.coordinatesOfRocket2Y)):
if Server.Win1 == 3: # ako je bio pobedio P3
Server.player6Lives = Server.player6Lives + 1
self.label6.setText(
"Player3 lives--->[" + Server.player6Lives.__str__() + "] score--->[" + Server.player6Score.__str__() + "]")
elif Server.Win1 == 4: # ako je bio pobedio P4
Server.player6Lives = Server.player6Lives + 1
self.label6.setText(
"Player4 lives--->[" + Server.player6Lives.__str__() + "] score--->[" + Server.player6Score.__str__() + "]")
self.bonus.hide()
self.bonus.move(1234, 1234)
Server.bonus_time = 0