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field_.py
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field_.py
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import random
tetris_shapes = {
'I': [[[0, 0, 0, 0],
[1, 1, 1, 1],
[0, 0, 0, 0],
[0, 0, 0, 0]],
[[0, 0, 1, 0],
[0, 0, 1, 0],
[0, 0, 1, 0],
[0, 0, 1, 0]],
[[0, 0, 0, 0],
[0, 0, 0, 0],
[1, 1, 1, 1],
[0, 0, 0, 0]],
[[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0]]],
'J': [[[1, 0, 0],
[1, 1, 1],
[0, 0, 0]],
[[0, 1, 1],
[0, 1, 0],
[0, 1, 0]],
[[0, 0, 0],
[1, 1, 1],
[0, 0, 1]],
[[0, 1, 0],
[0, 1, 0],
[1, 1, 0]]],
'L': [[[0, 0, 1],
[1, 1, 1],
[0, 0, 0]],
[[0, 1, 0],
[0, 1, 0],
[0, 1, 1]],
[[0, 0, 0],
[1, 1, 1],
[1, 0, 0]],
[[1, 1, 0],
[0, 1, 0],
[0, 1, 0]]],
'O': [[[1, 1],
[1, 1]]],
'S': [[[0, 1, 1],
[1, 1, 0],
[0, 0, 0]],
[[0, 1, 0],
[0, 1, 1],
[0, 0, 1]],
[[0, 0, 0],
[0, 1, 1],
[1, 1, 0]],
[[1, 0, 0],
[1, 1, 0],
[0, 1, 0]]],
'T': [[[0, 1, 0],
[1, 1, 1],
[0, 0, 0]],
[[0, 1, 0],
[0, 1, 1],
[0, 1, 0]],
[[0, 0, 0],
[1, 1, 1],
[0, 1, 0]],
[[0, 1, 0],
[1, 1, 0],
[0, 1, 0]]],
'Z': [[[1, 1, 0],
[0, 1, 1],
[0, 0, 0]],
[[0, 0, 1],
[0, 1, 1],
[0, 1, 0]],
[[0, 0, 0],
[1, 1, 0],
[0, 1, 1]],
[[0, 1, 0],
[1, 1, 0],
[1, 0, 0]]]
}
class Field:
def __init__(self, fstr):
self.height, self.width = 20, 10
self.px, self.py = 0, 0
self.currentPiece = random.choice(tetris_shapes.keys())
self.nextPiece = random.choice(tetris_shapes.keys())
self.prot = 0
self.field = []
self.final = None
self.parent = None
self.hash = self.prot, self.px, self.py, self.final
for i, row in enumerate(fstr.split(';')):
r = []
for j, col in enumerate(row.split(',')):
col = int(col)
r.append(col)
self.field.append(r)
def print_pos(self):
for r in range(20):
print self.field[r]
def size(self):
return self.width, self.height
def updateField(self, field):
self.field = field
def fit_piece(self, pmask, px, py):
block = tetris_shapes[pmask][self.prot]
for j, row in enumerate(block):
for i, val in enumerate(row):
if val == 1:
val = 2
self.field[j + py][i + px] += val
return self.field
def drop(self, pmask, px, py):
while pos.fits(pmask, px, py) == False:
py += 1
self.py += 1
self.py -= 1
return self.py
def fits(self, pmask, px, py):
block = tetris_shapes[pmask][self.prot]
for j, row in enumerate(block):
for i, cell in enumerate(row):
try:
if cell and self.field[j + py][i + px]:
return True
except IndexError:
return True
return False
def getNextPiece(self):
self.nextPiece = random.choice(tetris_shapes.keys())
return self.nextPiece
def getCurrentPiece(self):
return self.currentPiece
def getField(self):
return self.field
def getHeight(self):
return self.height
def getWidth(self):
return self.width
def getProt(self):
return self.prot
def turnright(self):
if self.currentPiece == 'O' or self.prot == 3:
self.prot = 0
else:
self.prot += 1
return self.prot
def turnleft(self):
if self.currentPiece == 'O':
self.prot = 0
elif self.prot == 0:
self.prot = 3
else:
self.prot -= 1
return self.prot
def left(self):
if self.px == 0:
return self.px
else:
self.px -= 1
return self.px
def right(self):
self.px += 1
return self.px
def down(self):
self.py += 1
return self.py
def insert_row(self):
del(self.field[0])
self.field.insert(19, [3 for x in range(pos.getWidth())])
return self.field
pos = Field("0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0; 0,0,0,0,0,0,0,0,0,0")