/
PieceList.vm
198 lines (198 loc) · 2.56 KB
/
PieceList.vm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
function PieceList.new 1
push constant 2
call Memory.alloc 1
pop pointer 0
push constant 0
pop this 1
push constant 16
call Array.new 1
pop this 0
label WHILE_EXP0
push local 0
push constant 16
lt
not
if-goto WHILE_END0
push local 0
push this 0
add
call Piece.new 0
pop temp 0
pop pointer 1
push temp 0
pop that 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push pointer 0
return
function PieceList.dispose 2
push argument 0
pop pointer 0
label WHILE_EXP0
push local 0
push constant 16
lt
not
if-goto WHILE_END0
push local 0
push this 0
add
pop pointer 1
push that 0
pop local 1
push local 1
call Piece.dispose 1
pop temp 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push this 0
call Array.dispose 1
pop temp 0
push pointer 0
call Memory.deAlloc 1
pop temp 0
push constant 0
return
function PieceList.getPieces 0
push argument 0
pop pointer 0
push this 0
return
function PieceList.getCount 0
push argument 0
pop pointer 0
push this 1
return
function PieceList.resetCount 0
push argument 0
pop pointer 0
push constant 0
pop this 1
push constant 0
return
function PieceList.addPiece 1
push argument 0
pop pointer 0
push this 1
push this 0
add
pop pointer 1
push that 0
pop local 0
push local 0
push argument 1
call Piece.setValue 2
pop temp 0
push local 0
push argument 2
call Piece.setSquare 2
pop temp 0
push local 0
push constant 0
call Piece.setDead 2
pop temp 0
push this 1
push constant 1
add
pop this 1
push local 0
return
function PieceList.compress 3
push argument 0
pop pointer 0
push constant 0
pop local 2
label WHILE_EXP0
push local 0
push this 1
lt
push local 2
not
and
not
if-goto WHILE_END0
push local 0
push this 0
add
pop pointer 1
push that 0
pop local 1
push local 1
call Piece.isDead 1
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push constant 0
not
pop local 2
goto IF_END0
label IF_FALSE0
push local 0
push constant 1
add
pop local 0
label IF_END0
goto WHILE_EXP0
label WHILE_END0
push this 1
push constant 1
sub
pop this 1
label WHILE_EXP1
push local 0
push this 1
lt
not
if-goto WHILE_END1
push local 0
push this 0
add
push local 0
push constant 1
add
push this 0
add
pop pointer 1
push that 0
pop temp 0
pop pointer 1
push temp 0
pop that 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP1
label WHILE_END1
push this 1
push this 0
add
push local 1
pop temp 0
pop pointer 1
push temp 0
pop that 0
push constant 0
return
function PieceList.getKingSquare 1
push argument 0
pop pointer 0
push this 1
push constant 1
sub
push this 0
add
pop pointer 1
push that 0
pop local 0
push local 0
call Piece.getSquare 1
return