Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

IncludeShaders fails with xbuild #2

Open
flibitijibibo opened this issue Nov 8, 2017 · 0 comments
Open

IncludeShaders fails with xbuild #2

flibitijibibo opened this issue Nov 8, 2017 · 0 comments

Comments

@flibitijibibo
Copy link
Contributor

When building FNATemplate with xbuild the IncludeShaders target will fail with the all-helpful "Object reference not set to an instance of an object" error message.

My guess is this works fine with msbuild on Linux and xbuild's just broken, but if someone is really set on using xbuild, know that it's not just you.

A workaround is to simply comment out this target; it's technically not required and shaders should be in the output directory, but if you make an additional project that depends on those shaders then you'll need to copy the shaders manually.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant