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timer.py
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timer.py
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import settings as stt
import pygame as pg
class Timer:
def __init__(self):
self.time = 0
self.label = pg.image.load("assets/images/label.png")
self.numbers = pg.image.load("assets/images/numbers.png")
def update(self, dt):
self.time += dt
def draw(self, surf):
image = pg.transform.scale_by(self.get_image(), 3)
surf.blit(image, (10, 10))
def get_image(self):
# self.time is in seconds
seconds = self.time
stt.debugger.update("time", str(self.time))
minutes = seconds // 60
hours = minutes // 60 # HOW LONG HAVE YOU BEEN PLAYING?????
minutes -= hours * 60
seconds -= minutes * 60 + hours * 3600
# get numbers image
time_board = self.label.copy().convert_alpha()
hours_image = self.get_number(int(hours))
minutes_image = self.get_number(int(minutes))
seconds_image = self.get_number(int(seconds))
# slap them onto the time board
time_board.blit(hours_image, (2, 6))
time_board.blit(minutes_image, (24, 6))
time_board.blit(seconds_image, (44, 6))
return time_board
def get_number(self, n):
numbers = pg.Surface((17, 16), pg.SRCALPHA)
if len(str(n)) == 1:
numbers.blit(self.numbers.subsurface(pg.Rect(0, 0, 8, 16)), (0, 0))
numbers.blit(self.numbers.subsurface(pg.Rect(n * 8, 0, 8, 16)), (9, 0))
else:
numbers.blit(
self.numbers.subsurface(pg.Rect(int(str(n)[0]) * 8, 0, 8, 16)), (0, 0)
)
numbers.blit(
self.numbers.subsurface(pg.Rect(int(str(n)[1]) * 8, 0, 8, 16)), (9, 0)
)
return numbers