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CHANGELOG.md

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Change Log

1.0.1

  • Change snake direction on key press instead of key release to be more responsive for players who are not used to releasing pressed keys quickly
  • Fix issue with detecting collision too soon if a snake fills the entire space horizontally or vertically
  • Add unit tests for the Model layer
  • Refactor GlimmerSnake::Model::Snake to be more readable like high-level game domain rules (especially move method)

1.0.0

  • Initial Glimmer Snake implementation