Releases: Angel-125/MOLE
Releases · Angel-125/MOLE
0.9.5
Outpost 2
New Parts
- Added the Mark One Botany Lab (MOBL). This research lab can produce Plants for research experiments. With sufficient tech researched, it can also become a greenhouse (a life support mod is required; it supports Snacks, TAC-LS, Kerbalism, and USI-LS). The Botany Lab can be a wet/dry workshop as well.
- Added the KH-10 "DenEye" telescope. It generates ScopeTime for experiments, and has a built-in Celestial Body Research experiment for making observations. The KH-10 can integrate with the CactEye and Tarsier telescopes mods as well.
- Added the KH-10 Processor Socket, designed to fit CactEye processors. It's only available when CactEye is installed, and fits well in the 1.875m ISC.
- Added the KH-10 Control Module. Attach this to the scope on the side with the mirror, and you can use it to point the scope at desired targets.
- Added the 1.875m x 2m Kargo Bay.
- Added a 0.625m decoupler/separator. You can surface-attach the decoupler/separator.
- Added the 0.625m Korona Lite return canister. It can hold a single experiment as well as experiment data. It has a built-in parachute and heat shield as well as a no-frills probe core.
MOLE
- Increased max data storage capacity to 300 in the MOLE MPL.
- Increased the bonus science for the MOLE experiment lab.
Station Experiments
- Added the Botanical Research Experiment. It requires Plants and LabTime.
- Changed the KNUTS experiment to convert ResearchKits into Mulch to avoid confusion when USI-LS isn't installed.
Bug Fixes
- The Fulcrum engine should gimbal properly now.
- Fixed an issue where resources required by experiments wouldn't be accumulated.
- Fixed an issue where the greenhouse would automatically declare failure upon first start.
- Fixed an issue where SAS modules weren't upgrading properly.
0.9.0.1
SD-18 & SD-25
- The Adapter/Decouplers can now become separators.
IA-25
- Added option for 8 nodes around the central node, for a total of 9 nodes. Thanks for the suggestion, StevieC! :)
Other
- If fuel tanks are arrayed symmetrically, you'll no longer be able to reconfigure them. It's either that or let the game explode (ie nothing I can do about it except prevent players from changing symmetrical tanks).
0.8.5.1
0.8.5
- Added the Mk3-75 Drydock. Like the Mk1 Drydock, the Mk3-75 requires Extraplanetary Launchpads. NOTE: If you have Pathfinder installed, you won't see Pathfinder's Stockyard250 or Stockyard375.
- Added the Korona Supply Capsule. Based upon the stock Mk1 Command Pod, the Korona ditches the kerbal in favor of cargo, probe core, and associated avionics. As a science canister, it can carry two experiments.
0.8.0.2
Station Light
- Reduced research cost and price to be in line with stock lights.
- Moved tech node to Electrics (same as stock lights).
MOH
- Added TAC-LS recyclers to the Dolores Habitat configuration.
- Renamed the Life Support converter (required for the KNUTS experiment when USI-LS is not installed) to KNUTS Processor.
CTT
- Added support for CTT. Tech nodes and parts: If a part isn't listed below, then it stays where it is (unless you have a mod installed that changes the tech node arrangements). MOLE parts should hover around Tier 4/Tier 5 by and large, but if you have suggestions for other CTT nodes for parts I'm happy to listen. :)
Enhanced Survivability: Appaloosa, MK1-85 Heat Shield, Flight Control Package
Simple Command Pods: Brumby
Bug Fixes
- Fixed an issue where players could not transfer crew out of a wet workshop that has been converted into a habitable module.
- Fixed an issue where, if you have Pathfinder installed, reconfiguring the MOLE/MOH would not honor Pathfinder's settings for requiring resources and the proper skills to reconfigure the module.
0.8.0.1 Outpost
MOLE is getting closer to Core Complete! This release adds new parts including the Mark One Habitat.
New Parts
- Added the WBM-700 fuel tank, a 2.5m fuel tank that has a crew tunnel through its center.
- Added the IA-25, a 2.5m Interstage Adapter. It's just like the IA-18, only bigger. Its central node is setup for 1.25m parts while its outer nodes are ready for 0.625m parts.
- Added the Titan 2.5m Decouplatron, a 2.5m version of the 1.875m Titan Decouplatron. It can be a decoupler or separator.
- Added the SPF-4 Solar Array, a large deployable solar array that's available sooner than the more capable SPF-8. The SPF-4 cannot be retracted, and it cannot track the sun. It is inspired by solar panels found on Skylab. NOTE: For symmetrical part installations, be sure to mirror the panels so they face the desired direction. You can do this by right-clicking the part and pressing "Mirror Panel."
- Added the Mark One Habitat (MOH), a 1.875m habitat that sleeps 2 kerbals. It provides recycling capabilities depending upon the life support mod that you have installed. It has a Dolores Habitat configuration and a Wet Workshop config (that holds LiquidFuel/Oxidizer). With Pathfinder installed, the MOH can also become a Pathfinder Geology Lab, Ponderosa, and Pigpen, albeit with reduced capability due to its smaller size.
Titan II Tanks
- Renamed the Titan II line of tanks to the Konan tanks, in honor of the proposed Titan Barbarian.
Station Experiments
- Added the Kerbal Nutrition Utilization Transfer Study (KNUTS); it requires a Mark One Habitat, Mulch, and LabTime.
0.7.8.1
- Fixed an issue where the Bonus Science tab would break the MOLE Operations Manager in the VAB/SPH.
- Fixed an issue where the light switch wasn't available in the context menu.
- Fixed an issue where the MOLE Lab couldn't generate bonus science when there were no experiments in the lab.
0.7.8
Science System
- Experiment Manifest and transfer screens now list the part they're associated with.
- Fixed an issue where experiment info wasn't showing up in the VAB/SPH.
- The Load Experiment window now appears slightly offset from the Manifest window to make it easier to distinguish that you're now loading experiments into the part.
- The Transfer Experiment button now makes it more clear that it is a transfer experiment button.
- In the VAB/SPH, the Experiment Manifest will show a new "Load Experiment" button.
- You can now run/pause individual experiments.
- Additional MOLE Labs can contribute to a lab currently running experiments as long as the extra labs don't have any experiments running.
- Experiments now individually keep track of the resources they consume during research.
- Added clarification to the MOLE Lab operations manager to make it clear that you will gain bonus science and generate LabTime independently of any running experiments.
- The Experiment Lab will no longer stop if it, say, runs out of resources or the part doesn't have enough crew.
- Improved rendering performance of the experiment windows.
- Previously occupied experiment slots properly report as empty after the completed experiment's final transfer.
- After the final transfer, experiments will show their results (via the stock experiment results window).
- Added the ability to send an in-game email if the MOLE Lab suffers a catastrophic failure during research (assuming you have the "Parts Can Break" option set).
- Added the ability to specify whether or not parts require resources to fix and/or parts can break. Currently this only applies to the MOLE Lab.
- MOLE Lab repairs are working properly.
Science Experiments
Special thanks to DStaal for providing new science results and new experiments. Thanks DStaal! :)
- Updated the science defs in the existing experiments.
- Added Temperature Study, Thermal study, and Surface Construction Study, courtsey of the DStaal Institute of Technology.
NOTE: Play balancing still needed! Help balance the cost/rewards of the experiments.
NOTE: Due to the increasing number of experiments, you might want to lower your science rewards for your game.
Power Generation
- Decreased consumption rates on the MPUs. They'll last longer now.
Bug Fixes
- Fixed an issue where experiments wouldn't show up after reloading a craft.
- Fixed an issue where upgradeable SAS units weren't upgrading.