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WBIModuleResourceHarvester parts unable to be attached in Editor #28

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MrKiel opened this issue Jun 12, 2019 · 1 comment
Open

WBIModuleResourceHarvester parts unable to be attached in Editor #28

MrKiel opened this issue Jun 12, 2019 · 1 comment

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@MrKiel
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MrKiel commented Jun 12, 2019

Hey!

I've kicked off a career game in 1.7.2 and I'm having some trouble with the Hacienda.

If I attempt to attach the Hacienda IMF to any part via the main attachment node, the node on the part I'm attaching it to disappears and nothing happens. The Hacienda remains attached to the cursor. Behaviour is somewhat buggy in the VAB after that (I have to load up another craft file or I can't pick up or drop any parts). The game will not let me exit the VAB (the save/don't save menu refuses to dismiss), I am forced to load another craft or create a new one in order to revert to normal behaviour.

A picture speaks a thousand words, so, before and after shots:
https://imgur.com/a/LM0AigP

Console output:
https://imgur.com/a/s4qgW9a

Log file and mod list attached.

After talking to MaxPeck on the forums I understand and have confirmed that this issue affects parts implementing WBIModuleResourceHarvester.

This may be due to

public override void OnSave(ConfigNode node)
referencing an uninitialised variable when onSave is called after attaching the part in the VAB.
PathfinderIssueLogfile.txt
PathfinderIssueModlist.txt

@alexsudo92
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I have the same issue. When i try to put part with drill my game dead. I can't add/remove part, can't save/launch or exit from editor

KSP: 1.7.1

Log: https://pastebin.com/aEjcqEAM

Effect: https://imgur.com/a/3fBvJWL

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