/
definitions_gui.yml
103 lines (98 loc) · 2.62 KB
/
definitions_gui.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
physical:
spawner:
material: SPAWNER
currency:
material: GOLD_INGOT
# Common Sounds
# These are applied to all items starting with the defined prefix.
common_sounds:
# Play a sound when the item is set in the menu.
set:
# Each item starting with [item_type]_failure_<name> will have this sound set.
# You can still override the "sound_set" for any item in their sections.
failure: ENTITY_VILLAGER_NO
common:
size: 45
entries: [ 10-36 ]
items:
default:
back:
material: RED_STAINED_GLASS_PANE
slots: 37
refresh_page_previous:
material: ARROW
slots: 39
refresh_page_next:
material: ARROW
slots: 44
placeholder_1:
material: GRAY_STAINED_GLASS_PANE
slots: 1-45
gui:
main:
items:
default:
upgrade_spawn_interval:
material: CLOCK
slots: 11
upgrade_period_amount:
material: skin:a0a19e23d21f2db063cc55e99ae874dc8b23be779be34e52e7c7b9a25
slots: 12
upgrade_nearby_entities:
material: skin:cc596a41daea51be2e9fec7de2d89068e2fa61c9d57a8bdde44b55937b6037
slots: 13
upgrade_player_range:
material: PLAYER_HEAD
slots: 15
upgrade_spawn_amount:
material: skin:b85d4fda56bfeb85124460ff72b251dca8d1deb6578070d612b2d3adbf5a8
slots: 14
entity-type:
material: INHERIT
slots: 29
butcher:
material: IRON_SWORD
slots: 30
butcher_forced_entity:
material: IRON_SWORD
slots: 30
status_paused_butcher_hopper_missing:
material: 'RED_WOOL'
slots: 33
status_paused_period_amount:
material: 'RED_WOOL'
slots: 33
status_paused_area_max_entities:
material: 'RED_WOOL'
slots: 33
status_paused_nearby_entities:
material: 'RED_WOOL'
slots: 33
status_paused_redstone_signal:
material: 'RED_WOOL'
slots: 33
status_paused_manually:
material: 'RED_WOOL'
slots: 33
status_running:
material: 'GREEN_WOOL'
slots: 33
tip_upgradeablehoppers:
material: HOPPER
slots: 45
tip_upgradeablehoppers_connected:
material: HOPPER
slots: 45
enchanted: true
list_entities:
items:
default:
entry_entity:
material: INHERIT
entry_entity_purchased:
material: INHERIT
list_player_spawners:
items:
default:
entry_object:
material: 'SPAWNER'