An user-friendly dialog system for Godot Engine with characters, text boxes, dialog bubbles and many more (planned) features for your games.
{% hint style="info" %} If you find a bug, or want a feature to be included, feel free to open a new issue. You can also send me a message on twitter or join us on Discord. {% endhint %}
A node implementation for dialog box and dialog bubble, fully customizable and build with common dialog commands to improve your game development in the dialogue interaction.
Characters are data containers to describe what expressions (portraits) are going to be used in dialogue and what properties of the dialogue will be overriden during the gameplay.
Modify the DialogNode through themes!
The plugin can help you creating sequences of dialogs and dialog branches to certain conditions, all in the editor, thanks to its integration with EventSystem.
You can create the entire dialog sequence through code too!
See more about this implementation on this section
Quick example to try the most simple functionality: showing text on the screen.
func _ready() -> void:
# Creates a new DialogNode instance
var dialog_node = DialogNode.instance()
# Add the node as child
add_child(dialog_node)
# Shows the dialog node
dialog_node.show()
# Show an string. BBCode works too!
dialog_node.show_text("Hello world!")
{% content-ref url="getting-started/installation.md" %} installation.md {% endcontent-ref %}
Made by AnidemDex
This plugin uses MIT license