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Pausing feels like cheating #33

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AnimaRain opened this issue Apr 4, 2019 · 1 comment · May be fixed by #42
Open

Pausing feels like cheating #33

AnimaRain opened this issue Apr 4, 2019 · 1 comment · May be fixed by #42
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enhancement New feature or request
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@AnimaRain
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When the game is paused, player can look around and reposition themselves while the enemies are unable to move.

This is not an issue for the demo, but something to keep in mind for making the game more enjoyable.

Note: It can be turned into a feature used as a way of examining the scene in the development version.

@AnimaRain AnimaRain added the enhancement New feature or request label Apr 4, 2019
@AnimaRain AnimaRain added this to To do in ShootAR via automation Apr 4, 2019
@25thBam
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25thBam commented Sep 4, 2020

Yeah pausing a VR game sounds and lt is kind of like cheating.
We should either remove the option of pausing or replace it with something like "round restart".

@AnimaRain AnimaRain linked a pull request Nov 25, 2020 that will close this issue
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Labels
enhancement New feature or request
Projects
ShootAR
  
To do
Development

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