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Implement missing event types #13
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Is it possible to implement these functions and improve the missing scripts through official leaked scripts |
Many of them are already relatively self explanatory if you check the name and the usage in the script, so its not necessary to use the leaks for that. Also using the leaks for development is a problem legally for the whole grasscutter project, so I can't just use it, even if it would be nice to have a little less work to do figuring out stuff. |
@Hartie95 could we compile and then decompile the latest script to gain big world scripts since 2.8? |
along with the latest quest? |
Its probably better to focus on what we already have for now, and get that running, afterwards we can think about 2.8+ stuff. |
We can only change the variable and functions names to a certain degree without breaking compability. |
Well, not everyone is that stupid |
To make scripts work better, we need to propperly trigger the missing Lua event types:
The dependencies and work needed for each event are different, some are easier to implement, some are harder because they need other system implemented first.
When implementing its best to check the usages in the scripts, to understand what exactly the event expects.
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