Releases: AnthonyZJiang/D-OS-Save-Editor
Alpha release v1.4.1
Only a few minor changes have been made in this update
- users in China should now be able to receive an updated list of modifiers hosted in the cloud. This is, however, not guaranteed as I have no means to test it.
- UI clean-up
Troubleshooting
- It doesn't load savegame: Try install VC++ 2017 redistribution.
This would be the latest version for some time since I am not motivated to develop it anymore. I feel the current state of the application is good enough for me. I'm sorry if you feel disappointed and are expecting more functionality. It is open-source, so feel free to pick it up!
Nevertheless, I will continue to fix bugs and update the modifier list.
Alpha preview v1.4
- A new design for update notification, which looks better.
- Users can submit new entries for equipment modifier.
- Improved usability of Inventory tab.
Help is needed
If you have ever tried to add some modifiers (i.e. +x initiative, +x fire resistance, etc) to your equipment with this SE, you may have noticed that the number of modifiers to choose from is limited.
These modifiers have no fixed pattern; they seem to be randomly generated and hard-coded into the game. Therefore, it is difficult for me to guess out all available modifiers. To add them to the SE's list, I have to use the "find one, add one" strategy.
I will keep adding them to the SE's list as I play the game, but to get the list filled fast, I need your help. The SE will notify you if it finds any new modifiers in your savegame. You will not be forced to submitting them, but if you are willing to help, it can be done with only a few clicks; the SE will tell you how.
Thank you for reading this!
Additional link
Alpha release v1.3.1
This release v1.3.1
- fixed some UI issues in Inventory tab
- replaced some text buttons with image buttons
- added a refresh button to refresh the savegame list
- added 2 more debug options: dump permanent boosts and dump skills
- fixed a bug which causes a crash when the user selects a non-savegame folder.
Previous release changelog
v1.3
- Added support for Traits.
- Added an "Apply" button which allows users to save existing changes before selecting another character to edit.
Debug options:
- Added support for directly loading a savegame from dumped JSON, making debug faster
v1.2.1
- Added auto update check
v1.2:
- Added support for editing weapon/armor modifiers (a very rough implementation, but working).
Instruction for editing modifiers:
- Select an item from the Inventory tab.
- Right-click on the Modifier list.
- Select add/delete a modifier.
- If add a modifier, in the pop-up window type in the modifier name; click OK to save and return.
- Apply changes.
v1.1.1:
- Fixed LSNative.dll not loaded issues.
v1.1
- Added a dialog to ask for saving a backup if one is not found before loading the savegame.
- Now a blank png is used for creating a checksum (which is used to verify the backup) when saving a backup.
- Added inventory support with limited functionality (only allows modification to basic stats, weapon and armor modifiers are not supported).
v1.0
- First release
Alpha preview v1.3
This release v1.3
- Added support for Traits.
- Added an "Apply" button which allows users to save existing changes before selecting another character to edit.
Debug options:
- Added support for directly loading a savegame from dumped JSON, making debug faster
Previous release changelog
v1.2.1
- Added auto update
v1.2:
- Added support for editing weapon/armor modifiers (a very rough implementation, but working).
Instruction for editing modifiers:
- Select an item from the Inventory tab.
- Right-click on the Modifier list.
- Select add/delete a modifier.
- If add a modifier, in the pop-up window type in the modifier name; click OK to save and return.
- Apply changes.
v1.1.1:
- Fixed LSNative.dll not loaded issues.
v1.1
- Added a dialog to ask for saving a backup if one is not found before loading the savegame.
- Now a blank png is used for creating a checksum (which is used to verify the backup) when saving a backup.
- Added inventory support with limited functionality (only allows modification to basic stats, weapon and armor modifiers are not supported).
v1.0
- First release
Alpha preview v1.2.1
v1.2.1
- Added auto update
v1.2:
- Added support for editing weapon/armor modifiers (a very rough implementation, but working).
Instruction for editing modifiers:
- Select an item from the Inventory tab.
- Right-click on the Modifier list.
- Select add/delete a modifier.
- If add a modifier, in the pop-up window type in the modifier name; click OK to save and return.
- Apply changes.
v1.1.1:
- Fixed LSNative.dll not loaded issues.
v1.1
- Added a dialog to ask for saving a backup if one is not found before loading the savegame.
- Now a blank png is used for creating a checksum (which is used to verify the backup) when saving a backup.
- Added inventory support with limited functionality (only allows modification to basic stats, weapon and armor modifiers are not supported).
v1.0
- First release
Alpha preview v1.2
- added support for editing weapon/armor modifiers (a very rough implementation, but working).
Instruction for editing modifiers:
- Select an item from the
Inventory
tab. - Right-click on the
Modifier
list. - Select add/delete a modifier.
- If add a modifier, in the pop-up window type in the modifier name; click
OK
to save and return. - Apply changes.
Alpah release v1.1.1
- fixed LSNative.dll not loaded issues.
Alpha preview v1.1
- added a dialog to ask for saving a backup if one is not found before loading the savegame.
- now a blank png is used for creating a checksum (which is used to verify the backup) when saving a backup.
- added inventory support with limited functionality (only allows modification to basic stats, weapon and armor modifiers are not supported).
Alpha preview release
This is an alpha preview release.
Functions:
- make backups of your saves.
- make changes to some basic stats (experience, reputation, hp, Attributes) and Abilities.
Known issues:
- Only shows henchmen's names as Henchman.
- Does not check for overflow (do not use large numbers!).