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Respect slow animations in the iOS simulator #19

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ZevEisenberg opened this issue Apr 28, 2017 · 5 comments
Open

Respect slow animations in the iOS simulator #19

ZevEisenberg opened this issue Apr 28, 2017 · 5 comments

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@ZevEisenberg
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It probably won't be easy, but this may help: http://stackoverflow.com/questions/13275294/detect-if-slow-animations-is-on-off-in-ios-simulator-in-code

@AntonTheDev
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This one is definitely gonna throw me for a loop to ensure I can pass through apple's approval system

@ZevEisenberg
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Only do it if you're building for simulator. The code won't be compiled in to device builds.

Related: it could be cool to have a global FlightAnimator override for slow animations, in case you want more control over them than the simulator can offer.

@AntonTheDev
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Like a multiply the duration by 10x type of thing?

@ZevEisenberg
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Yep! It's something I've often wished I'd built in to my own animation code, but I never remember to do it until it's impractically late.

@AntonTheDev
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I think I might implement it as part of the logging solution I'm setting up at the moment. When debug mode is enable I'll add the the ability for a shake to turn on/off 10x timers while logging is turned on for debug

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