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Respect slow animations in the iOS simulator #19
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This one is definitely gonna throw me for a loop to ensure I can pass through apple's approval system |
Only do it if you're building for simulator. The code won't be compiled in to device builds. Related: it could be cool to have a global FlightAnimator override for slow animations, in case you want more control over them than the simulator can offer. |
Like a multiply the duration by 10x type of thing? |
Yep! It's something I've often wished I'd built in to my own animation code, but I never remember to do it until it's impractically late. |
I think I might implement it as part of the logging solution I'm setting up at the moment. When debug mode is enable I'll add the the ability for a shake to turn on/off 10x timers while logging is turned on for debug |
It probably won't be easy, but this may help: http://stackoverflow.com/questions/13275294/detect-if-slow-animations-is-on-off-in-ios-simulator-in-code
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