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Logic Slider block #4998

Closed
3 tasks done
XtarsAgency opened this issue May 11, 2024 · 1 comment
Closed
3 tasks done

Logic Slider block #4998

XtarsAgency opened this issue May 11, 2024 · 1 comment
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feature request Suggestion for new content or mechanics Stale

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@XtarsAgency
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Describe the content or mechanics you are proposing.

It is a block with a interactable Slider which outputs a value from 0—100
Output can be read by a processor and into a message block saying the value that the slider is on.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

It can be used to control fire rate of turrets, or in complicated unit logic to specify the maximum unit type to be bind (useful in cases where you dont want to make a logic transporter bind every mono in the map)

A switch only can do true and false but a slider can be in values within 0 to 100

Players may be able to use this to control rates, amount, speed, of factories.
Logic heads may be able to use this for Adjustable overdrive domes, adjustable output surge schemes, or even Engine Sound Simulator.

Before making this issue, check the boxes below to confirm that you have acknowledged them.

  • I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
  • I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
  • I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.
@XtarsAgency XtarsAgency added the feature request Suggestion for new content or mechanics label May 11, 2024
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github-actions bot commented Jun 1, 2024

This suggestion is now stale, and will be automatically closed.

@github-actions github-actions bot added the Stale label Jun 1, 2024
@github-actions github-actions bot closed this as completed Jun 1, 2024
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