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Mindustry lore for campaign #5010
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why would you want to just read all the lore instead of piecing it piece by piece in different core database entries |
and that doesnt make sense from a lore standpoint |
you are just a robot fighting other robots |
you dont care about the story |
database entries? |
no, i want the lore to be explained as the game goes further. not all of the lore at once |
something like: hey, i am your guide, this sector is called ground zero, where you start progressing from now on, use your mouse or finger to mine resources. ... sector captured ok, the units you fought were from a team called Crux, they have a lot of bases everywhere on this planet, your job is to destroy important sectors and defeat Crux, your team's name is Sharded, basically... starts explaining part of the story next sector captured ok, here is what happened next explains the next part of the story |
I believe the lore is vague by intent. |
This suggestion is now stale, and will be automatically closed. |
Describe the content or mechanics you are proposing.
a lore for mindustry campaign would be very promising and so many players dont even know the story.
a guiding charactor that will explain the game and tell the story would be a good starting point.
Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.
it will make mindustry enjoyable, most players (me as well) are not playing mindustry because it has no story and its only gameplay, everybody would love to see the story.
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