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The mouse's effective position in the window appears to be at half scale to it's actual position, i.e. when the cursor is at the bottom-right corner, the game registers it as being in the center.
Looking into the code, this appears to be an issue with the engine itself using logical pixels (mouse position) against physical pixels (rendering), as the screen's dimensions are used for rendering and it appears fine.
The text was updated successfully, but these errors were encountered:
The mouse's effective position in the window appears to be at half scale to it's actual position, i.e. when the cursor is at the bottom-right corner, the game registers it as being in the center.
Looking into the code, this appears to be an issue with the engine itself using logical pixels (mouse position) against physical pixels (rendering), as the screen's dimensions are used for rendering and it appears fine.
The text was updated successfully, but these errors were encountered: