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Full screen shows small image.. #358
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It will depend on your screen resolution. AppleWin will scale by the maximum (same) integer amount in X and Y. What is your X/Y screen resolution? |
1024x768 |
AppleWin will try to integer scale the base resolution of 560x384. |
Note to self: Try float scaling using SetStretchBltMode(hdc, HALFTONE). |
I've already tried a few things, including HALFTONE IIRC, but please have a
play.
My current opinion is that we'd have to move away from GDI (or at leat
StretchBlt) to get a clean scale.
Cheers,
Nick.
|
I see. I upped the resolution and got a full-screen. I do, however, like the overall look of the scaling when Applewin stays at its 560x384. Scaling up blurry artifacting seems a little tacky and not quite right. Perhaps flat? |
I'm running AppleWin on a GpdWin handheld (Windows 10 based) and the image is quite small on the 1280*720 resolution screen. Would be great to be able to stretch it a bit but keep the aspect ratio (or not). |
From the release notes:
As you can see from above, if we "stretch it a bit" (using the current Windows graphics interface, GDI) gives poor quality results. |
I noticed that the Full Screen mode shows a much smaller 640x480 image. It isn't full-screen.
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