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Full screen shows small image.. #358

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Keatah opened this issue Oct 13, 2016 · 8 comments
Open

Full screen shows small image.. #358

Keatah opened this issue Oct 13, 2016 · 8 comments

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@Keatah
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Keatah commented Oct 13, 2016

I noticed that the Full Screen mode shows a much smaller 640x480 image. It isn't full-screen.

@tomcw
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tomcw commented Oct 13, 2016

It will depend on your screen resolution. AppleWin will scale by the maximum (same) integer amount in X and Y. What is your X/Y screen resolution?

@Keatah
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Keatah commented Oct 13, 2016

1024x768

@tomcw
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tomcw commented Oct 13, 2016

AppleWin will try to integer scale the base resolution of 560x384.
In your case it can't do anything because your screen width is too small.
NB. We tried floating-point scaling, but the StretchBlt operation gave poor results.

@tomcw tomcw added the 1.26.0.5 label Oct 13, 2016
@tomcw
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tomcw commented Oct 13, 2016

Note to self: Try float scaling using SetStretchBltMode(hdc, HALFTONE).

@sicklittlemonkey
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sicklittlemonkey commented Oct 13, 2016 via email

@Keatah
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Keatah commented Oct 13, 2016

I see. I upped the resolution and got a full-screen. I do, however, like the overall look of the scaling when Applewin stays at its 560x384. Scaling up blurry artifacting seems a little tacky and not quite right. Perhaps flat?

@bsturk
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bsturk commented Apr 12, 2017

I'm running AppleWin on a GpdWin handheld (Windows 10 based) and the image is quite small on the 1280*720 resolution screen. Would be great to be able to stretch it a bit but keep the aspect ratio (or not).

@tomcw
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tomcw commented Apr 14, 2017

From the release notes:

NB. If your screen resolution is smaller than 1120x768, then you will get no scaling in full-screen.

As you can see from above, if we "stretch it a bit" (using the current Windows graphics interface, GDI) gives poor quality results.

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4 participants