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Spacial Storage crashes game #3296

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Zacxen opened this Issue Dec 29, 2017 · 3 comments

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Zacxen commented Dec 29, 2017

When I attempt to use any large Spacial Storage system or a small one with an ae2 multi-block crafting unit, everything gets moved into the Storage cell then Minecraft crashes.

I am running Maverick's Tech Overload Modpack. I tried installing the newest version of AE2: rv5-stable-3 and it still crashes. It happens only when transferring the crafting multi-block structure and with 70x70x70+ storage areas. If you reload after the crash everything is then in the storage cell and can be brought back into the overworld just fine.

https://pastebin.com/ruw12uNq

  • Minecraft Version: 1.12.2
  • AE2 Version: rv5-stable-3
  • Forge Version: 14.23.0.2549
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yueh Dec 30, 2017

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Please remove the SpatialCompat mod as it will whitelist incompatible TEs and cause crashes/world corruption/etc due to it. But worst case it might already be corrupted in some sort.

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yueh commented Dec 30, 2017

Please remove the SpatialCompat mod as it will whitelist incompatible TEs and cause crashes/world corruption/etc due to it. But worst case it might already be corrupted in some sort.

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Zacxen Dec 30, 2017

I removed all mods except ae2, created a new world and attempted to put the multi-block crafting CPU into a storage cell. Minecraft still crashed. Also, this issue was happening before SpacialCompat was installed. Here is the latest crash log.

https://pastebin.com/ZAFCD5VM

Zacxen commented Dec 30, 2017

I removed all mods except ae2, created a new world and attempted to put the multi-block crafting CPU into a storage cell. Minecraft still crashed. Also, this issue was happening before SpacialCompat was installed. Here is the latest crash log.

https://pastebin.com/ZAFCD5VM

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yueh Dec 30, 2017

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Yeah, I found a issue with crafting cpus and how forge handles restoring tile entities in some cases causing it to duplicate them. (Which seems to be a bit related to the order the cpu is transfered)

But just in case, the approach that mod uses is extremely dangerous and will result in dataloss at some point.

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yueh commented Dec 30, 2017

Yeah, I found a issue with crafting cpus and how forge handles restoring tile entities in some cases causing it to duplicate them. (Which seems to be a bit related to the order the cpu is transfered)

But just in case, the approach that mod uses is extremely dangerous and will result in dataloss at some point.

yueh added a commit that referenced this issue Dec 30, 2017

Fixes #3296: Prevent invalid TileEntites from updating their block.
Updating the blockstate of invalid TEs will cause Forge to restore the
block including the TE leading to invalid TEs sticking around after
being moved.

@yueh yueh closed this in a7a65ae Dec 31, 2017

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