New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Spacial Storage crashes game #3296
Comments
Please remove the SpatialCompat mod as it will whitelist incompatible TEs and cause crashes/world corruption/etc due to it. But worst case it might already be corrupted in some sort. |
I removed all mods except ae2, created a new world and attempted to put the multi-block crafting CPU into a storage cell. Minecraft still crashed. Also, this issue was happening before SpacialCompat was installed. Here is the latest crash log. |
Yeah, I found a issue with crafting cpus and how forge handles restoring tile entities in some cases causing it to duplicate them. (Which seems to be a bit related to the order the cpu is transfered) But just in case, the approach that mod uses is extremely dangerous and will result in dataloss at some point. |
Updating the blockstate of invalid TEs will cause Forge to restore the block including the TE leading to invalid TEs sticking around after being moved.
When I attempt to use any large Spacial Storage system or a small one with an ae2 multi-block crafting unit, everything gets moved into the Storage cell then Minecraft crashes.
I am running Maverick's Tech Overload Modpack. I tried installing the newest version of AE2: rv5-stable-3 and it still crashes. It happens only when transferring the crafting multi-block structure and with 70x70x70+ storage areas. If you reload after the crash everything is then in the storage cell and can be brought back into the overworld just fine.
https://pastebin.com/ruw12uNq
The text was updated successfully, but these errors were encountered: