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Crash Ticking GridNode #345
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Fixed in rv2. |
So what's the fix or work-around for those of us still on rv1 with dependent mods not yet updated for an unreleased AE2 version? :) Also, in what commit was this fixed so that it's easier to try and work-around on our side? |
We're having this issue on another modpack (http://www.technicpack.net/modpack/details/modderation-permabanned-edition.449941) and some of the mods we use do not have an update for AE2rv2. Thank you for the reply, we'll check that thread and see if there's a work-around until all of our mods update to AE2 rv2. |
I get this crash on ae2--rv1-stable-1 in the modsauce modpack.
I do not exactly know what is causing it though. I basically have a setup which tries to keep pure fluix + processors stocked using an interface attached to an exporting storage bus to auto-craft a specific stack of items.
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