You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As per #30 an inventory management panel is needed to present the new way that items are represented.
This would be a panel that presents the players character's current items in a grid, from which the player can select an item to do something with.
The following draft design wireframe illustrates the core functionality flow.
Equippable items should show options to
Equip: Adds the item to the player's hotbar and equips it
Add to hotbar: Adds the item to the player's hotbar
Consumable items should show options to
Use once: Uses/consumes/activates the item once
Add to hotbar: Adds the item to the player's hotbar
In addition to the above options, a drop button should be shown, that works slightly differently depending on the item type selected.
Stackable: Shows options for what quantity of the stack to drop.
Non-stackable: Drops the item.
References/notes
The server will need to provide the player's current inventory when they join the game world, and update it whenever the player's inventory state changes.
The text was updated successfully, but these errors were encountered:
Task description
As per #30 an inventory management panel is needed to present the new way that items are represented.
This would be a panel that presents the players character's current items in a grid, from which the player can select an item to do something with.
The following draft design wireframe illustrates the core functionality flow.
Equippable items should show options to
Consumable items should show options to
In addition to the above options, a drop button should be shown, that works slightly differently depending on the item type selected.
References/notes
The server will need to provide the player's current inventory when they join the game world, and update it whenever the player's inventory state changes.
The text was updated successfully, but these errors were encountered: