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suggestion: relax "sword" tool type requirement #15

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phantamanta44 opened this issue May 13, 2020 · 1 comment
Open

suggestion: relax "sword" tool type requirement #15

phantamanta44 opened this issue May 13, 2020 · 1 comment

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@phantamanta44
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sometimes, I would like to hit mobs with items that don't extend ItemSword. to this end, I would suggest relaxing the requirement for dark rooms, mob spawners, etc. to the item having an attack damage attribute. this allows you to:

  • use fancy non-ItemSword sword -- e.g. tinkers' swords, ic2 nanoblade
  • use other tool types as weapons -- e.g. maybe you prefer using axes
@phantamanta44
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I just now noticed that the mob farm only executes enstabulation recipes rather than actually simulating a mob kill. that probably makes this suggestion a little pointless...

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