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Core: Hint revamp #3169
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For FreeText hint, the option to retain a selection of the existing fields would be nice to have.
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With regard to 2 - perhaps it should be a dictionary, if the idea is verb-noun pairs. It would ensure that keys are unique and that values are pairs, and probably makes lookup for known metadata types (such as cost for example) easier |
Also I don't imagine that 4 requires breaking structural changes and should be safe to separate. The rest should definitely go together in a perfect world |
I would like a way to create hints for locations in other games that contain my items, because Witness has this kind of hint:
ItemScouts have been proposed, but then I can't choose which copy I want to be hinted for progressive items. Ideally there should be a "slot" argument for LocationScouts, or in general the ability to hint other people's locations with whatever new hint system you make |
For hint tab with regards to FreeText, we could probably change to 5 columns being Receiver Finder Description Entrance Found. We'd lose the ability to sort by item/location, but with the addition of hints that might not even have an item or location, that might just have to be the trade off. |
For the idea of the hint source field |
I like the idea of letting players manually annotate their multiworlds' hints, but I think it should be a separate piece of text from all of the automatically provided bits of text (especially if hints start to have a variable structure to allow for vagueness). My strawman name for that would be "note", since systems like Discord already use the term "note" for freeform text added by a user that the program saves without any further manipulation. |
What feature would you like to see?
Hints have some room to improve, some features and current proposals:
Additions and changes should be bundled into as few releases as possible to keep breaking versions low.
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