Skip to content
This repository has been archived by the owner on May 30, 2018. It is now read-only.

Latest commit

 

History

History
50 lines (39 loc) · 1.94 KB

condition-reaper.md

File metadata and controls

50 lines (39 loc) · 1.94 KB
layout title breadcrumb_title build_weight build
default
Vale Guardian: Condition Reaper
Condition Reaper
004.9.1.condition-reaper
visible name type profession
true
Condition Reaper
Conditions
Reaper

{% comment %} TODO: This build is missing weapons, ask Zero to fix this. After it's been fixed, set "build -> visible" above to true {% endcomment %}

Vale Guardian: Builds – Condition Reaper

{% include templates/messages/build-unfinished.html %}

Detailed information about this build is not yet available. Ask Zero for more information.

Build

The Reaper uses Viper gear. If Viper's is not available, use Sinister. If Sinister is not available on a trinket, use Rampager's.

Weapons

{% include templates/messages/info.html message="Note that these weapons have to be equipped as different weapon sets. This means scepter in set 1 as main hand, and dagger in set 2 as off hand. This allows you to weapon swap between the same weapons which is required by the sigils." %}

{% include templates/builds/weapon-skills.html profession="Necromancer" mainhand="Scepter" %} {% include templates/builds/weapon-skills.html profession="Necromancer" offhand="Dagger" %} Ideally these weapons have Sigils of Agony and Sigils of Geomancy.

Utilities

{% include templates/builds/utility-skills.html healing=""Your Soul Is Mine!"" utility1="Well of Suffering" utility2="Well of Corruption" utility3="Signet of Spite" elite=""Chilled to the Bone!"" %}

Traits

{% include templates/builds/specialization.html name="Curses" major1="3" major2="1" major3="3" %} {% include templates/builds/specialization.html name="Death Magic" major1="1" major2="1" major3="1" %} {% include templates/builds/specialization.html name="Reaper" major1="2" major2="3" major3="2" %}

Consumables

The stats that should be included in your food and utilities are:

  • Power
  • Precision

Change history

15 February 2016 (Zero): : - Initial draft