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unsuppot 64-bit game client #63
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Is this related to Sanderling at all? |
yes , it cant select 64bit game clinet |
How is this related to Sanderling? Where do you see 'select 64bit game clinet' in Sanderling or in this repository? Do you have a screenshot to illustrate what you are seeing? A video would work too. |
Thank you for the clarification @NimaQu, now I can follow. @NimaQu, I have a question about the About the support for the 64-bit variantFor people who want for some reason not use the 32-bit version, here are some relevant parts of the EVE Online memory reading implementation which I remember now: If the only difference is a switch from 32 bit to 64 bit memory pointers, the code changes should be relatively simple. We have a reference code for the EVE Online memory reading, which is optimized for best readability (by humans) and contains documentation of the diverse subfunctions. Trying to remember the steps in memory reading (not reviewed, could be wrong):
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Thanks,Using a 32-bit client doesn't currently affect it, but I think one day ccp will give up the 64-bit client.I will try to solve it |
If you see any indication that CCP will phase out the client that works for us now (32-bit client), that would be something I can look into. |
Support for the 64-bit game client was implemented in January: https://forum.botengine.org/t/botengine-devlog/2183/32?u=viir |
It can't find the process
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