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DeliriumIcon.cs
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DeliriumIcon.cs
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using System;
using System.Collections.Generic;
using ExileCore;
using ExileCore.PoEMemory.Components;
using ExileCore.PoEMemory.MemoryObjects;
using ExileCore.Shared;
using ExileCore.Shared.Abstract;
using ExileCore.Shared.Cache;
using ExileCore.Shared.Enums;
using ExileCore.Shared.Helpers;
using JM.LinqFaster;
using SharpDX;
namespace IconsBuilder
{
internal class DeliriumIcon : BaseIcon
{
public DeliriumIcon(Entity entity, GameController gameController, IconsBuilderSettings settings, Dictionary<string, Size2> modIcons): base(entity, settings)
{
Update(entity, settings, modIcons);
}
public override string ToString()
{
return $"{Entity.Metadata} : {Entity.Type} ({Entity.Address}) T: {Text}";
}
public void Update(Entity entity, IconsBuilderSettings settings, Dictionary<string, Size2> modIcons)
{
Show = () => Entity.IsAlive;
MainTexture = new HudTexture("Icons.png");
if (!_HasIngameIcon) MainTexture = new HudTexture("Icons.png");
switch (Rarity)
{
case MonsterRarity.White:
MainTexture.Size = settings.SizeEntityWhiteIcon;
break;
case MonsterRarity.Magic:
MainTexture.Size = settings.SizeEntityMagicIcon;
break;
case MonsterRarity.Rare:
MainTexture.Size = settings.SizeEntityRareIcon;
break;
case MonsterRarity.Unique:
MainTexture.Size = settings.SizeEntityUniqueIcon;
Text = entity.RenderName;
break;
default:
throw new ArgumentException("Delirium icon rarity corrupted.");
break;
}
if (_HasIngameIcon && entity.HasComponent<MinimapIcon>() && !entity.GetComponent<MinimapIcon>().Name.Equals("NPC"))
return;
if (entity.Path.StartsWith("Metadata/Monsters/LeagueAffliction/DoodadDaemons", StringComparison.Ordinal))
{
var pathstring = "Metadata/Monsters/LeagueAffliction/DoodadDaemons/DoodadDaemon";
//proximity spawning volatile ->bad
if (entity.Path.StartsWith(pathstring + "BloodBag", StringComparison.Ordinal))
{
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.RedFlag);
Text = settings.DeliriumText.Value? "Avoid" : "";
}
else if(entity.Path.StartsWith(pathstring + "EggFodder", StringComparison.Ordinal))
{
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.NPC);
}
else if (entity.Path.StartsWith(pathstring + "GlobSpawn", StringComparison.Ordinal))
{
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.MyPlayer);
}
else
{
Show = () => false;
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.QuestObject);
return;
}
MainTexture.Size = settings.SizeEntityProximityMonsterIcon;
Hidden = () => false;
Priority = IconPriority.Medium;
return;
}
if (!entity.IsHostile)
{
if (!_HasIngameIcon)
{
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterSmallGreenCircle);
Priority = IconPriority.Low;
Show = () => !settings.HideMinions && entity.IsAlive;
}
//Spirits icon
}
else if (Rarity == MonsterRarity.Unique && entity.Path.Contains("Metadata/Monsters/Spirit/"))
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterLargeGreenHexagon);
else
{
string modName = null;
if (entity.HasComponent<ObjectMagicProperties>())
{
var objectMagicProperties = entity.GetComponent<ObjectMagicProperties>();
var mods = objectMagicProperties.Mods;
if (mods != null)
{
if (mods.Contains("MonsterConvertsOnDeath_")) Show = () => entity.IsAlive && entity.IsHostile;
modName = mods.FirstOrDefaultF(modIcons.ContainsKey);
}
}
if (modName != null)
{
MainTexture = new HudTexture("sprites.png");
MainTexture.UV = SpriteHelper.GetUV(modIcons[modName], new Size2F(7, 8));
Priority = IconPriority.VeryHigh;
}
else
{
switch (Rarity)
{
case MonsterRarity.White:
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterLargeRedCircle);
break;
case MonsterRarity.Magic:
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterLargeBlueCircle);
break;
case MonsterRarity.Rare:
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterLargeYellowCircle);
break;
case MonsterRarity.Unique:
MainTexture.UV = SpriteHelper.GetUV(MapIconsIndex.LootFilterLargeCyanHexagon);
MainTexture.Color = Color.DarkOrange;
break;
default:
throw new ArgumentOutOfRangeException(
$"Rarity wrong was is {Rarity}. {entity.GetComponent<ObjectMagicProperties>().DumpObject()}");
}
}
}
}
}
}