forked from GarageGames/Torque3D
/
sdlSplashScreen.cpp
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/
sdlSplashScreen.cpp
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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/console.h"
#include "SDL.h"
#include "windowManager/sdl/sdlWindow.h"
static SDL_Window* gSplashWindow = nullptr;
static SDL_Surface* gSplashImage = nullptr;
static SDL_Texture* gSplashTexture = nullptr;
static SDL_Renderer* gSplashRenderer = nullptr;
bool Platform::displaySplashWindow( String path )
{
if(path.isEmpty())
return false;
gSplashImage = SDL_LoadBMP(path);
//now the pop-up window
if (gSplashImage)
{
gSplashWindow = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
gSplashImage->w, gSplashImage->h, SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN);
gSplashRenderer = SDL_CreateRenderer(gSplashWindow, -1, SDL_RENDERER_ACCELERATED);
gSplashTexture = SDL_CreateTextureFromSurface(gSplashRenderer, gSplashImage);
SDL_RenderCopy(gSplashRenderer, gSplashTexture, NULL, NULL);
SDL_RenderPresent(gSplashRenderer);
}
return true;
}
bool Platform::closeSplashWindow()
{
SDL_DestroyTexture(gSplashTexture);
SDL_FreeSurface(gSplashImage);
SDL_DestroyRenderer(gSplashRenderer);
SDL_DestroyWindow(gSplashWindow);
return true;
}