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For some strange reason (only tested this with Wave Ocean so far), importing with Simple Materials will cause some materials (such as the ground material in Image A) to just not have the texture node hooked up to the Base Colour input. Others will (like the water material in Image B), but not all of them (The only modification made to the material nodes here is moving things to the left to actually view the problem).
The text was updated successfully, but these errors were encountered:
I've committed a temp fix for this atm, but it'll be a while until there's proper material support for 06 due to it using the same texture flags for diffuse / normal maps occasionally
For some strange reason (only tested this with Wave Ocean so far), importing with Simple Materials will cause some materials (such as the ground material in Image A) to just not have the texture node hooked up to the Base Colour input. Others will (like the water material in Image B), but not all of them (The only modification made to the material nodes here is moving things to the left to actually view the problem).
The text was updated successfully, but these errors were encountered: