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Mosaic + windowing wrong output #492

RSDuck opened this issue Jul 21, 2019 · 1 comment


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commented Jul 21, 2019

This is a tiny edge case, so not so much of importance. In GPU2D.cpp in multiple occasions (like here: the mosaic counter is only updated while inside an area which isn't blocked by the window.

The effect of this can be tested with this:




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commented Jul 24, 2019

relatedly: mosaic will not work on large BG due to a stupid-ass oversight.

mosaic needs a overhaul anyway.

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