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Mosaic + windowing wrong output #492
This is a tiny edge case, so not so much of importance. In GPU2D.cpp in multiple occasions (like here: https://github.com/Arisotura/melonDS/blob/master/src/GPU2D.cpp#L1661) the mosaic counter is only updated while inside an area which isn't blocked by the window.
The effect of this can be tested with this: https://gist.github.com/RSDuck/e8064791e80f27bd797001af7f4e2084