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Mosaic + windowing wrong output #492

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RSDuck opened this issue Jul 21, 2019 · 1 comment

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@RSDuck
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commented Jul 21, 2019

This is a tiny edge case, so not so much of importance. In GPU2D.cpp in multiple occasions (like here: https://github.com/Arisotura/melonDS/blob/master/src/GPU2D.cpp#L1661) the mosaic counter is only updated while inside an area which isn't blocked by the window.

The effect of this can be tested with this: https://gist.github.com/RSDuck/e8064791e80f27bd797001af7f4e2084

melonDS:
grafik

hardware:
grafik

@Arisotura

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commented Jul 24, 2019

relatedly: mosaic will not work on large BG due to a stupid-ass oversight.

mosaic needs a overhaul anyway.

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