forked from TrinityCore/TrinityCore
/
GuardAI.h
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/
GuardAI.h
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/*
*
* Copyright (C) 2011-2014 ArkCORE <http://www.arkania.net/>
*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_GUARDAI_H
#define TRINITY_GUARDAI_H
#include "ScriptedCreature.h"
class Creature;
class GuardAI : public ScriptedAI
{
public:
explicit GuardAI(Creature* creature);
static int Permissible(Creature const* creature);
bool CanSeeAlways(WorldObject const* obj);
void EnterEvadeMode();
void JustDied(Unit* killer);
};
#endif