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关于模型显示完整问题。 #14

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Paraworks opened this issue Apr 29, 2023 · 3 comments
Open

关于模型显示完整问题。 #14

Paraworks opened this issue Apr 29, 2023 · 3 comments

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@Paraworks
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Paraworks commented Apr 29, 2023

在按照 https://github.com/Arkueid/Live2DMotion3Repair 修复motion文件之后加载从手游中提取出来的模型 http://g.nga.cn/read.php?tid=15419638&rand=495 https://drive.google.com/file/d/1VE82C7OXq-sNayVyJqfCUonfg-GpTlE-/view
会出现显示不完全的情况。
IK(HP9E}E{UVCC05{PJBK9E
直接用Live2D Cubism Viewer 播放发现默认情况下头部会超出边界,用滚轮拖动至合适位置后才能正常播放,想请教一下该如何修复。
model(2018_10_22 10_50_40)__ 2010002 __ Live2DMotion3Repair-master __ Live2DMotion3Repair-master __ 1_res_costume_live2d_103002_f012103 __ Desktop __ Admin __ Users __ C_ 2023_4_29 16_10_54

@Arkueid
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Arkueid commented Apr 29, 2023

这个我也遇到过,viewer中可以全部显示但是mascot中显示不全,这和live2d sdk默认的绘制区域有关系。mascot中应该可以扩大绘图区域来调整,到时候我弄一个自定义绘制区域的设置吧。

@Arkueid
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Arkueid commented Apr 30, 2023

添加了角色绘制位置的设置。截图中好像还出现了类似的问题#12,看看这次更新能不能修复吧。

@Paraworks
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问题# 12在切换模型的时候都会遇到,试了下好像只有重启才能解决。

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