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internal_handlers.go
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/
internal_handlers.go
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package disgord
// handlerGuildDelete update internal state when joining or creating a guild
func (c *Client) handlerAddToConnectedGuilds(s Session, evt *GuildCreate) {
// NOTE: during unit tests, you must remember that shards are usually added dynamically at runtime
// meaning, you might have to add your own shards if you get a panic here
shard, _ := c.shardManager.GetShard(evt.Guild.ID)
shard.Lock()
defer shard.Unlock()
// don't add an entry if there already is one
for i := range shard.guilds {
if shard.guilds[i] == evt.Guild.ID {
return
}
}
shard.guilds = append(shard.guilds, evt.Guild.ID)
}
// handlerGuildDelete update internal state when deleting or leaving a guild
func (c *Client) handlerRemoveFromConnectedGuilds(s Session, evt *GuildDelete) {
// NOTE: during unit tests, you must remember that shards are usually added dynamically at runtime
// meaning, you might have to add your own shards if you get a panic here
shard, _ := c.shardManager.GetShard(evt.UnavailableGuild.ID)
shard.Lock()
defer shard.Unlock()
for i := range shard.guilds {
if shard.guilds[i] != evt.UnavailableGuild.ID {
continue
}
shard.guilds[i] = shard.guilds[len(shard.guilds)-1]
shard.guilds = shard.guilds[:len(shard.guilds)-1]
}
}
func (c *Client) handlerUpdateSelfBot(session Session, update *UserUpdate) {
_ = session.Cache().Update(UserCache, update.User)
}