-
Notifications
You must be signed in to change notification settings - Fork 0
/
Enums.py
82 lines (76 loc) · 1.85 KB
/
Enums.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
from enum import *
from bitstream import *
from Types.Vector3 import Vector3
class ZONE_CHECKSUMS(IntEnum): # Checksums used by the client to stop cheating
VENTURE_EXPLORER = 0x20b8087c
RETURN_TO_VENTURE_EXPLORER = 0x26680a3c
AVANT_GARDENS = 0x49525511
AVANT_GARDENS_SURVIVAL = 0x538214e2
SPIDER_QUEEN_BATTLE = 0x0fd403da
BLOCK_YARD = 0x0fd403da
AVANT_GROVE = 0x0a890303
NIMBUS_STATION = 0xda1e6b30
PET_COVE = 0x476e1330
VERTIGO_LOOP = 0x10fc0502
BATTLE_OF_NIMBUS_STATION = 0x07d40258
NIMBUS_ROCK = 0x058d0191
NIMBUS_ISLE = 0x094f045d
GNARLED_FOREST = 0x12eac290
CANYON_COVE = 0x0b7702ef
KEELHAUL_CANYON = 0x152e078a
CHANTEY_SHANTEY = 0x04b6015c
FORBIDDEN_VALLEY = 0x8519760d
FORBIDDEN_VALLEY_DRAGON = 0x02f50187
DRAGONMAW_CHASM = 0x81850f4e
RAVEN_BLUFF = 0x03f00126
STARBASE_3001 = 0x07c202ee
DEEP_FREEZE = 0x02320106
ROBOT_CITY = 0x0793037f
MOON_BASE = 0x043b01ad
PORTABELLO = 0x181507dd
LEGO_CLUB = 0x02040138
CRUX_PRIME = 0x4b17a399
NEXUS_TOWER = 0x9e4af43c
NINJAGO = 0x4d692c74
FRAKJAW_BATTLE = 0x09eb00ef
class ZONE_IDS(IntEnum): # World IDs
VENTURE_EXPLORER = 1000
RETURN_TO_VENTURE_EXPLORER = 1001
AVANT_GARDENS = 1100
AVANT_GARDENS_SURVIVAL = 1101
SPIDER_QUEEN_BATTLE = 1102
BLOCK_YARD = 1150
AVANT_GROVE = 1151
NIMBUS_STATION = 1200
PET_COVE = 1201
VERTIGO_LOOP = 1203
BATTLE_OF_NIMBUS_STATION = 1204
NIMBUS_ROCK = 1250
NIMBUS_ISLE = 1251
GNARLED_FOREST = 1300
CANYON_COVE = 1302
KEELHAUL_CANYON = 1303
CHANTEY_SHANTEY = 1350
FORBIDDEN_VALLEY = 1400
FORBIDDEN_VALLEY_DRAGON = 1402
DRAGONMAW_CHASM = 1403
RAVEN_BLUFF = 1450
STARBASE_3001 = 1600
DEEP_FREEZE = 1601
ROBOT_CITY = 1602
MOON_BASE = 1603
PORTABELLO = 1604
LEGO_CLUB = 1700
CRUX_PRIME = 1800
NEXUS_TOWER = 1900
NINJAGO = 2000
FRAKJAW_BATTLE = 2001
LEGO_DATA_TYPES = {
str: 0,
c_int32: 1,
c_float: 3,
c_double: 4,
c_uint32: 5,
c_bool: 7,
c_int64: 8,
}