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rolling all exploding dice, but only keeping the highest one #217

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Wistomaniac opened this issue Nov 20, 2019 · 4 comments
Open

rolling all exploding dice, but only keeping the highest one #217

Wistomaniac opened this issue Nov 20, 2019 · 4 comments

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@Wistomaniac
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so, in Deadlands Classic, one would typically roll xDx and only consult the highest roll to check for success on something, but all dice that roll max explode - now, I know that I could do
/r repeat (1d12!, 5) to get all dice seperate and then see which one is highest, or /r 5d12k1! which would let me keep the highest and then let it explode if it rolled high enough, but if I rolled two 12's the last one would only let me see the result of one of the explosions. is there any way of doing this?

@ArtemGr
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ArtemGr commented Dec 7, 2019

only consult the highest roll to check for success on something, but all dice that roll max explode

So how the explosion is used?

If the difficulty is 9 and I rolled 12, then 12>9, success.
It makes no difference to the success if 12 then explodes, because we already have a success.
What is the point of the explosion then?

@Wistomaniac
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Wistomaniac commented Dec 7, 2019

What is the point of the explosion then?

you get a raise for each five you beat the difficulty of - so if the diff is 9, and I got 17 - I beat it by 8 and would have one raise - which would give a bonus depending on what action I took, if it was combat I could modify hit location by +/- 1 for example.

@SimonLandmine
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Same system used for all Savage Worlds mechanic games, I believe. The highest value is important because it's a margin of success which affects the outcome.
Also, you may end up rolling xDx! and 1D6!, and needing to take the highest of all those rolls. (The extra d6 is something that PCs get that average NPCs don't).
Some rolls will also have a modifier, as unskilled character get a negative modifier.

@CyricPL
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CyricPL commented Jul 21, 2020

Same system used for all Savage Worlds mechanic games, I believe. The highest value is important because it's a margin of success which affects the outcome.
Also, you may end up rolling xDx! and 1D6!, and needing to take the highest of all those rolls. (The extra d6 is something that PCs get that average NPCs don't).
Some rolls will also have a modifier, as unskilled character get a negative modifier.

This is exactly what I am looking for too. Savage Worlds would be, for example, d8! and d6!, keeping only the higher die.

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4 participants