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rolling all exploding dice, but only keeping the highest one #217
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So how the explosion is used? If the difficulty is 9 and I rolled 12, then 12>9, success. |
you get a raise for each five you beat the difficulty of - so if the diff is 9, and I got 17 - I beat it by 8 and would have one raise - which would give a bonus depending on what action I took, if it was combat I could modify hit location by +/- 1 for example. |
Same system used for all Savage Worlds mechanic games, I believe. The highest value is important because it's a margin of success which affects the outcome. |
This is exactly what I am looking for too. Savage Worlds would be, for example, d8! and d6!, keeping only the higher die. |
so, in Deadlands Classic, one would typically roll xDx and only consult the highest roll to check for success on something, but all dice that roll max explode - now, I know that I could do
/r repeat (1d12!, 5) to get all dice seperate and then see which one is highest, or /r 5d12k1! which would let me keep the highest and then let it explode if it rolled high enough, but if I rolled two 12's the last one would only let me see the result of one of the explosions. is there any way of doing this?
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