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game_logic.cpp
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game_logic.cpp
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#include "32blit.hpp"
int genRandomPiece(int arr[]){
int pos, val;
int max_rand = 15;
// lower the changes of appearing '4'
for (int i = 0; i < 4; i++){
val = ((blit::random() % 2) == 0) ? 2 : 4;
if (val == 2){
break;
}
}
while (max_rand != 0){
pos = blit::random() % 16;
if (arr[pos] == 0){
arr[pos] = val;
return 0;
}
max_rand--;
}
//did not find with rand(); try search
for (int i = 0; i < 16; i++){
if (arr[i] == 0){
arr[i] = val;
return 0;
}
}
// we should not reach here. error
return 1;
}
bool pushZerosInRaw(int arr[], int start, int end, int step){
bool moved = false;
//1 - forward; -1 - backward
int direction = (start - end) < 0 ? 1 : -1;
int firstNonZero;
if (direction == 1){
firstNonZero = start;
for (int i = start; i < end; i = i + step){
if (arr[i] != 0){
if (i != firstNonZero){
arr[firstNonZero] = arr[i];
arr[i] = 0;
moved = true;
}
firstNonZero = firstNonZero + step;
}
}
}
if (direction == -1){
firstNonZero = start - 1;
for (int i = start - 1; i >= end; i = i + step){
if (arr[i] != 0){
if (i != firstNonZero){
arr[firstNonZero] = arr[i];
arr[i] = 0;
moved = true;
}
firstNonZero = firstNonZero + step;
}
}
}
return moved;
}
bool mergeRaw(int arr[], int start, int end, int step, uint32_t *score){
bool moved = false;
//1 - forward; -1 - backward
int direction = (start - end) < 0 ? 1 : -1;
if (direction == 1){
for (int i = start; i < end - step; i = i + step){
if (arr[i] != 0 && arr[i] == arr[i + step]){
arr[i] *= 2;
*score += arr[i + step];
arr[i + step] = 0;
moved = true;
}
}
}
if (direction == -1){
for (int i = start - 1; i >= end - step; i = i + step){
if (arr[i] != 0 && arr[i] == arr[i + step]){
arr[i] *= 2;
*score += arr[i + step];
arr[i + step] = 0;
moved = true;
}
}
}
return moved;
}
bool moveLeft(int arr[], uint32_t *score){
bool moved = false;
for (int i = 0; i < 4; i++){
moved |= pushZerosInRaw(arr, i * 4, i * 4 + 4, 1) | mergeRaw(arr, i * 4, i * 4 + 4, 1, score) |
pushZerosInRaw(arr, i * 4, i * 4 + 4, 1);
}
return moved;
}
bool moveRight(int arr[], uint32_t *score){
bool moved = false;
for (int i = 0; i < 4; i++){
moved |= pushZerosInRaw(arr, i * 4 + 4, i * 4, -1) | mergeRaw(arr, i * 4 + 4, i * 4, -1, score) |
pushZerosInRaw(arr, i * 4 + 4, i * 4, -1);
}
return moved;
}
bool moveUp(int arr[], uint32_t *score){
bool moved = false;
for (int i = 0; i < 4; i++){
moved |= pushZerosInRaw(arr, i, 16, 4) | mergeRaw(arr, i, 16, 4, score) | pushZerosInRaw(arr, i, 16, 4);
}
return moved;
}
bool moveDown(int arr[], uint32_t *score){
bool moved = false;
for (int i = 0; i < 4; i++){
moved |= pushZerosInRaw(arr, 16 - i, 0, -4) | mergeRaw(arr, 16 - i, 0, -4, score) | pushZerosInRaw(arr, 16 - i, 0, -4);
}
return moved;
}
bool canMove(int arr[]){
// if there is an empty slot we can move
for (int i = 0; i < 16; i++){
if(arr[i] == 0){
return true;
break;
}
}
// if numbers can be merged we can move
// these nested loops only checks 3x3 field
// x x x o
// x x x o
// x x x o
// o o o 0
for (int x = 0; x < 3; x++){
for (int y = 0; y < 3; y++){
if (arr[x + 4*y] == arr[x + 4*y +1]){
return true;
break;
}
if (arr[x + 4*y] == arr[x + 4*y + 4]){
return true;
break;
}
}
}
// now let's check the final raw
for (int i = 12; i < 15; i++){
if (arr[i] == arr[i + 1]){
return true;
break;
}
}
// and the final column
for (int i = 3; i < 12; i = i + 4){
if (arr[i] == arr[i + 4]){
return true;
break;
}
}
return false;
}