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beidou.md

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description
Captain of her crew, The Crux. She's quite an unbound and forthright woman.

Beidou

Resources

Beidou

Base Stats

Lv Base HP Base ATK Base DEF Electro DMG%
60 8597 148 427 12%
60+ 9178 158 456 12%
70 10081 174 501 12%
70+ 10662 184 530 18%
80 11565 200 575 18%
80+ 12146 210 603 24%
90 13050 225 648 24%

Attacks

{% tabs %} {% tab title="Oceanborne" %} Normal Attacks
Beidou performs up to 5 consecutive attacks.

String Talent 9% Frames MV/s Poise Damage Impulse Type
1-Hit 130.67% 23 340.88%/s 85.67 3
2-Hit 130.19% 66 237.15%/s 85.33 3
3-Hit 162.27% 134 189.46%/s 106.37 3
4-Hit 158.95% 178 196.21%/s 104.19 3
5-Hit 206.03% 246 192.22%/s 135.12 6

Notes
Normal attacks without Lightning Storm (A4 passive) active lose about 30% damage output.

  • C0-C3 Beidou's should use N4 cancels or N5 dash cancels.
  • Beidou's normal attack string concludes with a kick to the sword with her foot. Whether her model makes contact with the claymore depends on the model size of the claymore. We can conclude that it is intended to be a kick to the claymore because a sound will play no matter what model size the claymore.

Charged Attack
Beidou consumes 40 stamina a second to perform continuous slashes.
At the end of the 5 seconds, perform a more powerful slash.

String Talent 9% Frames MV/s Poise Damage Impulse Type
Spinning DMG 103.33% 35 177.14%/s 60 3
Final DMG 187.07% 32 350.76/s 120 6

Notes

  • Charged Attack wind up is 71 frames long.
  • All frame counts are done against a Ruin Guard

Plunge
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

Damage Type Talent 9% Poise Damage Impulse Type
Plunge Impact 137.03% 35 2
Low Plunge DMG 274.01% 150 4
High Plunge DMG 342.25% 200 7
{% endtab %}

{% tab title="Tidecaller" %} Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

Press
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.

The shield possesses the following properties:

  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
Attribute Tap Hold
Base DMG (T9%) 206.72% 206.72%
DMG Bonus on Hit Taken (T9%) - 272% (scaling)
Particles 2 2 ~ 4 (see note)
Frames 41 -
GU 2B 2B
ICD None None
Snapshot Dynamic Dynamic
Damage Element Electro Electro
Damage Type Skill Skill
Duration - upto 3s
CD 7.5s 7.5s
Poise Damage 100 1 stack: 200
2 stacks: 300
Impulse Type 4 1 stack: 4
2 stacks: 6
Attribute Shield (Talent 9%)
Scaling 24.48% Max HP + 2819
Elemental Type Electro
Duration Hold Duration

Notes

  • Tidecaller will produce minimum 2 particles, if you get hit once while holding (one charge) it produces 3 particles and if you get hit two times (two charges) or perform a perfect parry it will produce 4 particles.
  • Beidou can perfect counter shots from the Inazuma Kamuijima Cannons.
  • The counter has 0/1 startup frames, depending on whether your input is registered immediately or with a 1 frame delay. Vault Entry
  • Tidecaller counter scaling information is tabulated in the table below.
Tidecaller DMG Bonus Talent 9% Particles
0 Stacks 206.72% 2
1 Stack 478.72% 3
2 Stacks / Perfect Parry 750.72% 4

{% endtab %}

{% tab title="Stormbreaker" %} Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe

  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases active character’s resistance to interruption and decreases DMG taken.
    A maximum of 1 lightning discharge can be triggered per second.
Attribute Burst Lightning Discharge
Burst DMG (T9%) 206.72% 163.2%
Lightning Bounces - 2
DMG Reduction 32% (scaling) -
Cast Frames 45 -
Energy Frame 11 -
CD Frame 2 -
GU 4C 1A
ICD - 3 hit / 2.5s
Snapshot Snapshot Snapshot
Damage Element Electro Electro
Damage Type Burst Burst
Energy Cost 80 -
Duration 15s 15s
Cooldown 20s 1s
Poise Damage 400 50
Impulse Type 4 1

Notes

  • Beidou's lightning discharges have 3 damage instances with 2 targets or more.
  • Stormbreaker's additional arc lightning can jump back to the initial target.
  • The counter for the cooldown does not start on when Beidou's lightning discharge hits, but when the normal attack hits. Hence, the discharge CD can be randomly and inconsistently affected by ping spikes and is not consistently 1 second. - Vault Entry
  • Lightning discharge can bounce off Mitachurl Shields but will deal no damage.
  • Snapshot on cast.
    • However, if you swap to Beidou and cast her Burst too quick (Left Alt + Switch Character), her Lightning DMG might fail to snapshot certain buffs.
  • The lightning discharge's have a range limit, starting from the character attacking, that is calculated after the attack hits and is not affected by travel time.
  • The attacker must be on field when the attack hits to proc a lightning discharge.
  • An extensive collection of proc counts for Stormbreaker using different attack strings on different characters can be found here.
  • At high ping, Beidou can buffer a Normal Attack hit before activating Q to get a lightning discharge.

{% endtab %} {% endtabs %}

Ascension Passives

{% tabs %} {% tab title="Passive" %}

Conqueror of Tides

Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. {% endtab %}

{% tab title="Ascension 1" %}

Retribution

Counterattacking with Tidecaller at the precise moment when the character is hit grants the maximum DMG Bonus. {% endtab %}

{% tab title="Ascension 4" %}

Lightning Storm

Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:

  • DMG dealt by Normal and Charged Attacks is increased by 15%. ATK SPD of Normal and Charged Attacks is increased by 15%.
  • Greatly reduced delay before unleashing Charged Attacks. {% endtab %} {% endtabs %}

Constellations

{% tabs %} {% tab title="C1" %}

Sea Beast's Scourge

When Stormbreaker is used:
Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s.
This shield absorbs Electro DMG 250% more effectively.

{% endtab %}

{% tab title="C2" %}

Upon the Turbulent Sea, the Thunder Arises

Stormbreaker's arc lightning can jump to 2 additional targets.

{% endtab %}

{% tab title="C3" %}

Summoner of Storm

Increases the Level of Tidecaller by 3. Maximum upgrade level is 15.

{% endtab %}

{% tab title="C4" %}

Stunning Revenge

Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.

Attribute Stunning Revenge
Skill DMG 20%
GU 1A
ICD 3 hit / 2.5s
Damage Element Electro
Damage Type None
Poise Damage 30
Impulse Type 0

Notes

  • Stunning Revenge DMG has 3 hit / 2.5s ICD and shares ICD on Normal Attack, Charged Attack and with Stormbreaker's lightning discharges.
  • Use N2 cancels to maximize Electro DMG.
  • C4 can be activated by certain teammate's hit, e.g., Kujou Sara's Tengou Juurai.
  • C4 is activated on hit, regardless taking damage or not. So it can be activated through shields, either her own or allies'.

{% endtab %}

{% tab title="C5" %}

Crimson Tidewalker

Increases the Level of Stormbreaker by 3. Maximum upgrade level is 15.

{% endtab %}

{% tab title="C6" %}

Bane of Evil

During the duration of Stormbreaker, the Electro RES of surrounding opponents is decreased by 15%.

Notes

  • The range of this effect is extremely short at just over 1 abyss tile of range.
  • The initial cast of Beidou's Burst doesn't benefit from her C6.
  • The debuff lingers for about 2 seconds after the Burst ends.

{% endtab %} {% endtabs %}

Full Talent Values

{% tabs %} {% tab title="Oceanborne" %}

Normal Attacks

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
1-Hit DMG 71.12% 76.91% 82.70% 90.97% 96.76% 103.38% 112.47% 121.57% 130.67% 140.59% 151.96%
2-Hit DMG 70.86% 76.63% 82.40% 90.64% 96.41% 103.00% 112.06% 121.13% 130.19% 140.08% 151.41%
3-Hit DMG 88.32% 95.51% 102.70% 112.97% 120.16% 128.38% 139.67% 150.97% 162.27% 174.59% 188.71%
4-Hit DMG 86.52% 93.56% 100.60% 110.66% 117.70% 125.75% 136.82% 147.88% 158.95% 171.02% 184.85%
5-Hit DMG 112.14% 121.27% 130.40% 143.44% 152.57% 163.00% 177.34% 191.69% 206.03% 221.68% 239.61%

Charged Attack

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Charged Attack Spinning DMG 56.24% 60.82% 65.40% 71.94% 76.52% 81.75% 88.94% 96.14% 103.33% 111.18% 120.17%
Charged Attack Final DMG 101.82% 110.11% 118.40% 130.24% 138.53% 148.00% 161.02% 174.05% 187.07% 201.28% 217.56%

Stamina Cost: 40/s
Max Duration: 5s

Plunge

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Plunge DMG 74.59% 80.66% 86.73% 95.40% 101.47% 108.41% 117.95% 127.49% 137.03% 147.44% 157.85%
Low Plunge DMG 149.14% 161.28% 173.42% 190.77% 202.91% 216.78% 235.86% 254.93% 274.01% 294.82% 315.63%
High Plunge DMG 186.29% 201.45% 216.62% 238.28% 253.44% 270.77% 294.60% 318.42% 342.25% 368.25% 394.24%

{% endtab %}

{% tab title="Tidecaller" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Shield DMG Absorption Scaling 14.40% 15.48% 16.56% 18.00% 19.08% 20.16% 21.60% 23.04% 24.48% 25.92% 27.36% 28.80% 30.60%
Shield DMG Absorption Additive 1386 1525 1675 1837 2010 2195 2392 2600 2819 3050 3293 3547 3813
Base DMG 121.60% 130.72% 139.84% 152.00% 161.12% 170.24% 182.40% 194.56% 206.72% 218.88% 231.04% 243.20% 258.40%
DMG Bonus on Hit Taken 160% 172% 184% 200% 212% 224% 240% 256% 272% 288% 304% 320% 340%

Cooldown: 7.5s

{% endtab %}

{% tab title="Stormbreaker" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Skill DMG 121.60% 130.72% 139.84% 152.00% 161.12% 170.24% 182.40% 194.56% 206.72% 218.88% 231.04% 243.20% 258.40%
Lightning DMG 96.00% 103.20% 110.40% 120.00% 127.20% 134.40% 144.00% 153.60% 163.20% 172.80% 182.40% 192.00% 204.00%
DMG Reduction 20% 21% 22% 24% 25% 26% 28% 30% 32% 34% 35% 36% 37%

Duration: 15s
Cooldown: 20s
Energy Cost: 80

{% endtab %} {% endtabs %}

Evidence Vault

{% page-ref page="../../evidence/characters/electro/beidou.md" %}