description |
---|
Captain of her crew, The Crux. She's quite an unbound and forthright woman. |
Lv | Base HP | Base ATK | Base DEF | Electro DMG% |
---|---|---|---|---|
60 | 8597 | 148 | 427 | 12% |
60+ | 9178 | 158 | 456 | 12% |
70 | 10081 | 174 | 501 | 12% |
70+ | 10662 | 184 | 530 | 18% |
80 | 11565 | 200 | 575 | 18% |
80+ | 12146 | 210 | 603 | 24% |
90 | 13050 | 225 | 648 | 24% |
{% tabs %}
{% tab title="Oceanborne" %}
Normal Attacks
Beidou performs up to 5 consecutive attacks.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
1-Hit | 130.67% | 23 | 340.88%/s | 85.67 | 3 |
2-Hit | 130.19% | 66 | 237.15%/s | 85.33 | 3 |
3-Hit | 162.27% | 134 | 189.46%/s | 106.37 | 3 |
4-Hit | 158.95% | 178 | 196.21%/s | 104.19 | 3 |
5-Hit | 206.03% | 246 | 192.22%/s | 135.12 | 6 |
Notes
Normal attacks without Lightning Storm (A4 passive) active lose about 30% damage output.
- C0-C3 Beidou's should use N4 cancels or N5 dash cancels.
- Beidou's normal attack string concludes with a kick to the sword with her foot. Whether her model makes contact with the claymore depends on the model size of the claymore. We can conclude that it is intended to be a kick to the claymore because a sound will play no matter what model size the claymore.
Charged Attack
Beidou consumes 40 stamina a second to perform continuous slashes.
At the end of the 5 seconds, perform a more powerful slash.
String | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
---|---|---|---|---|---|
Spinning DMG | 103.33% | 35 | 177.14%/s | 60 | 3 |
Final DMG | 187.07% | 32 | 350.76/s | 120 | 6 |
Notes
- Charged Attack wind up is 71 frames long.
- All frame counts are done against a Ruin Guard
Plunge
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Damage Type | Talent 9% | Poise Damage | Impulse Type |
---|---|---|---|
Plunge Impact | 137.03% | 35 | 2 |
Low Plunge DMG | 274.01% | 150 | 4 |
High Plunge DMG | 342.25% | 200 | 7 |
{% endtab %} |
{% tab title="Tidecaller" %} Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.
Press
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.
Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
- Has 250% Electro DMG Absorption Efficiency.
- Applies the Electro element to Beidou upon activation.
Attribute | Tap | Hold |
---|---|---|
Base DMG (T9%) | 206.72% | 206.72% |
DMG Bonus on Hit Taken (T9%) | - | 272% (scaling) |
Particles | 2 | 2 ~ 4 (see note) |
Frames | 41 | - |
GU | 2B | 2B |
ICD | None | None |
Snapshot | Dynamic | Dynamic |
Damage Element | Electro | Electro |
Damage Type | Skill | Skill |
Duration | - | upto 3s |
CD | 7.5s | 7.5s |
Poise Damage | 100 | 1 stack: 200 2 stacks: 300 |
Impulse Type | 4 | 1 stack: 4 2 stacks: 6 |
Attribute | Shield (Talent 9%) |
---|---|
Scaling | 24.48% Max HP + 2819 |
Elemental Type | Electro |
Duration | Hold Duration |
Notes
- Tidecaller will produce minimum 2 particles, if you get hit once while holding (one charge) it produces 3 particles and if you get hit two times (two charges) or perform a perfect parry it will produce 4 particles.
- Beidou can perfect counter shots from the Inazuma Kamuijima Cannons.
- The counter has 0/1 startup frames, depending on whether your input is registered immediately or with a 1 frame delay. Vault Entry
- Tidecaller counter scaling information is tabulated in the table below.
Tidecaller DMG Bonus | Talent 9% | Particles |
---|---|---|
0 Stacks | 206.72% | 2 |
1 Stack | 478.72% | 3 |
2 Stacks / Perfect Parry | 750.72% | 4 |
{% endtab %}
{% tab title="Stormbreaker" %} Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.
Thunderbeast's Targe
- When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
- Increases active character’s resistance to interruption and decreases DMG taken.
A maximum of 1 lightning discharge can be triggered per second.
Attribute | Burst | Lightning Discharge |
---|---|---|
Burst DMG (T9%) | 206.72% | 163.2% |
Lightning Bounces | - | 2 |
DMG Reduction | 32% (scaling) | - |
Cast Frames | 45 | - |
Energy Frame | 11 | - |
CD Frame | 2 | - |
GU | 4C | 1A |
ICD | - | 3 hit / 2.5s |
Snapshot | Snapshot | Snapshot |
Damage Element | Electro | Electro |
Damage Type | Burst | Burst |
Energy Cost | 80 | - |
Duration | 15s | 15s |
Cooldown | 20s | 1s |
Poise Damage | 400 | 50 |
Impulse Type | 4 | 1 |
Notes
- Beidou's lightning discharges have 3 damage instances with 2 targets or more.
- Stormbreaker's additional arc lightning can jump back to the initial target.
- The counter for the cooldown does not start on when Beidou's lightning discharge hits, but when the normal attack hits. Hence, the discharge CD can be randomly and inconsistently affected by ping spikes and is not consistently 1 second. - Vault Entry
- Lightning discharge can bounce off Mitachurl Shields but will deal no damage.
- Snapshot on cast.
- However, if you swap to Beidou and cast her Burst too quick (Left Alt + Switch Character), her Lightning DMG might fail to snapshot certain buffs.
- The lightning discharge's have a range limit, starting from the character attacking, that is calculated after the attack hits and is not affected by travel time.
- The attacker must be on field when the attack hits to proc a lightning discharge.
- An extensive collection of proc counts for Stormbreaker using different attack strings on different characters can be found here.
- At high ping, Beidou can buffer a Normal Attack hit before activating Q to get a lightning discharge.
{% endtab %} {% endtabs %}
{% tabs %} {% tab title="Passive" %}
Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects. {% endtab %}
{% tab title="Ascension 1" %}
Counterattacking with Tidecaller at the precise moment when the character is hit grants the maximum DMG Bonus. {% endtab %}
{% tab title="Ascension 4" %}
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
- DMG dealt by Normal and Charged Attacks is increased by 15%. ATK SPD of Normal and Charged Attacks is increased by 15%.
- Greatly reduced delay before unleashing Charged Attacks. {% endtab %} {% endtabs %}
{% tabs %} {% tab title="C1" %}
When Stormbreaker is used:
Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s.
This shield absorbs Electro DMG 250% more effectively.
{% endtab %}
{% tab title="C2" %}
Stormbreaker's arc lightning can jump to 2 additional targets.
{% endtab %}
{% tab title="C3" %}
Increases the Level of Tidecaller by 3. Maximum upgrade level is 15.
{% endtab %}
{% tab title="C4" %}
Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.
Attribute | Stunning Revenge |
---|---|
Skill DMG | 20% |
GU | 1A |
ICD | 3 hit / 2.5s |
Damage Element | Electro |
Damage Type | None |
Poise Damage | 30 |
Impulse Type | 0 |
Notes
- Stunning Revenge DMG has 3 hit / 2.5s ICD and shares ICD on Normal Attack, Charged Attack and with Stormbreaker's lightning discharges.
- Use N2 cancels to maximize Electro DMG.
- C4 can be activated by certain teammate's hit, e.g., Kujou Sara's Tengou Juurai.
- C4 is activated on hit, regardless taking damage or not. So it can be activated through shields, either her own or allies'.
{% endtab %}
{% tab title="C5" %}
Increases the Level of Stormbreaker by 3. Maximum upgrade level is 15.
{% endtab %}
{% tab title="C6" %}
During the duration of Stormbreaker, the Electro RES of surrounding opponents is decreased by 15%.
Notes
- The range of this effect is extremely short at just over 1 abyss tile of range.
- The initial cast of Beidou's Burst doesn't benefit from her C6.
- The debuff lingers for about 2 seconds after the Burst ends.
{% endtab %} {% endtabs %}
{% tabs %} {% tab title="Oceanborne" %}
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit DMG | 71.12% | 76.91% | 82.70% | 90.97% | 96.76% | 103.38% | 112.47% | 121.57% | 130.67% | 140.59% | 151.96% |
2-Hit DMG | 70.86% | 76.63% | 82.40% | 90.64% | 96.41% | 103.00% | 112.06% | 121.13% | 130.19% | 140.08% | 151.41% |
3-Hit DMG | 88.32% | 95.51% | 102.70% | 112.97% | 120.16% | 128.38% | 139.67% | 150.97% | 162.27% | 174.59% | 188.71% |
4-Hit DMG | 86.52% | 93.56% | 100.60% | 110.66% | 117.70% | 125.75% | 136.82% | 147.88% | 158.95% | 171.02% | 184.85% |
5-Hit DMG | 112.14% | 121.27% | 130.40% | 143.44% | 152.57% | 163.00% | 177.34% | 191.69% | 206.03% | 221.68% | 239.61% |
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Charged Attack Spinning DMG | 56.24% | 60.82% | 65.40% | 71.94% | 76.52% | 81.75% | 88.94% | 96.14% | 103.33% | 111.18% | 120.17% |
Charged Attack Final DMG | 101.82% | 110.11% | 118.40% | 130.24% | 138.53% | 148.00% | 161.02% | 174.05% | 187.07% | 201.28% | 217.56% |
Stamina Cost: 40/s
Max Duration: 5s
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Plunge DMG | 74.59% | 80.66% | 86.73% | 95.40% | 101.47% | 108.41% | 117.95% | 127.49% | 137.03% | 147.44% | 157.85% |
Low Plunge DMG | 149.14% | 161.28% | 173.42% | 190.77% | 202.91% | 216.78% | 235.86% | 254.93% | 274.01% | 294.82% | 315.63% |
High Plunge DMG | 186.29% | 201.45% | 216.62% | 238.28% | 253.44% | 270.77% | 294.60% | 318.42% | 342.25% | 368.25% | 394.24% |
{% endtab %}
{% tab title="Tidecaller" %}
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shield DMG Absorption Scaling | 14.40% | 15.48% | 16.56% | 18.00% | 19.08% | 20.16% | 21.60% | 23.04% | 24.48% | 25.92% | 27.36% | 28.80% | 30.60% |
Shield DMG Absorption Additive | 1386 | 1525 | 1675 | 1837 | 2010 | 2195 | 2392 | 2600 | 2819 | 3050 | 3293 | 3547 | 3813 |
Base DMG | 121.60% | 130.72% | 139.84% | 152.00% | 161.12% | 170.24% | 182.40% | 194.56% | 206.72% | 218.88% | 231.04% | 243.20% | 258.40% |
DMG Bonus on Hit Taken | 160% | 172% | 184% | 200% | 212% | 224% | 240% | 256% | 272% | 288% | 304% | 320% | 340% |
Cooldown: 7.5s
{% endtab %}
{% tab title="Stormbreaker" %}
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 | Lv13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 121.60% | 130.72% | 139.84% | 152.00% | 161.12% | 170.24% | 182.40% | 194.56% | 206.72% | 218.88% | 231.04% | 243.20% | 258.40% |
Lightning DMG | 96.00% | 103.20% | 110.40% | 120.00% | 127.20% | 134.40% | 144.00% | 153.60% | 163.20% | 172.80% | 182.40% | 192.00% | 204.00% |
DMG Reduction | 20% | 21% | 22% | 24% | 25% | 26% | 28% | 30% | 32% | 34% | 35% | 36% | 37% |
Duration: 15s
Cooldown: 20s
Energy Cost: 80
{% endtab %} {% endtabs %}
{% page-ref page="../../evidence/characters/electro/beidou.md" %}