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fx.cpp
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fx.cpp
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#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include <sys/time.h>
#include <unistd.h>
#include <GL/glut.h>
#include <GL/freeglut.h>
#define M_MAX 300
int screenW = 600;
int screenH = 480;
float M[M_MAX][M_MAX][3] = { 0 };
float RM[M_MAX][M_MAX][3] = { 0 };
int MAT_COLS_FX = 12;
int MAT_LINES_FX = 12;
int LED_COUNT_FX = 144;
int orthoX;
int orthoY;
int lineL = 10;
int colL = 10;
int min(int a, int b) { return a<b?a:b; }
int max(int a, int b) { return a>b?a:b; }
float minf(float a, float b) { return a<b?a:b; }
float maxf(float a, float b) { return a>b?a:b; }
void show() { int i, j, k; for(i = 0; i < MAT_LINES_FX; i++) for(j = 0; j < MAT_COLS_FX; j++) for(k = 0; k < 3; k++) RM[i][j][k] = M[i][j][k]; }
void delay(int t) { usleep(t * 1000); }
void begin() { }
void paint( int i, int j, float _r, float _g, float _b ) {
int geo_i = i * lineL;
int geo_j = j * colL;
glColor3f(_r, _g, _b);
glBegin(GL_TRIANGLES);
glVertex2d(geo_i, geo_j);
glVertex2d(geo_i, geo_j + colL);
glVertex2d(geo_i + lineL, geo_j + colL);
glEnd();
glBegin(GL_TRIANGLES);
glVertex2d(geo_i + lineL, geo_j + colL);
glVertex2d(geo_i + lineL, geo_j);
glVertex2d(geo_i, geo_j);
glEnd();
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2d(geo_i, geo_j);
glVertex2d(geo_i, geo_j + colL);
glVertex2d(geo_i + lineL, geo_j + colL);
glVertex2d(geo_i + lineL, geo_j);
glEnd();
glFlush();
}
void draw_matrix () {
int i, j;
for(i = 0; i < MAT_LINES_FX; i++)
for(j = 0; j < MAT_COLS_FX; j++)
paint(j, i, RM[i][j][0], RM[i][j][1], RM[i][j][2]);
}
void refresh_screen(void) {
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
draw_matrix();
glColor3f(0.0f,0.0f,0.0f);
glutSwapBuffers();
glutPostRedisplay();
}
void setup();
void loop ();
void * fx_loop (void *p) {
// sleep(1);
// setup();
while( 1 ) loop();
return NULL;
}
#define LOW 0
#define HIGH 1
int keys_fx[255] = { 0 };
int n_pins_fx[255] = { 0 };
int keys_to_pins_fx[255][500];
int interrupt_pins_fx[500];
int n_interrupt_pins_fx;
void *rising_interrupt_func_fx[255] = { NULL };
int digitalRead(int c) { return keys_fx[c] > 0; }
void digitalWrite(int c, int VAL) { if(VAL) ++keys_fx[c]; else keys_fx[c] = LOW; }
void key_handler( unsigned char c, int x, int y ) {
int i;
n_interrupt_pins_fx = 0;
for(i = 0; i < n_pins_fx[c]; i++) {
if(rising_interrupt_func_fx[keys_to_pins_fx[c][i]] != NULL && keys_fx[keys_to_pins_fx[c][i]] == 0) { interrupt_pins_fx[n_interrupt_pins_fx++] = keys_to_pins_fx[c][i]; }
++keys_fx[keys_to_pins_fx[c][i]];
}
for(i = 0; i < n_interrupt_pins_fx; i++) {
(*((void (*)(void))rising_interrupt_func_fx[interrupt_pins_fx[i]]))();
}
}
void up_key_handler( unsigned char c, int x, int y) {
for(int i = 0; i < n_pins_fx[c]; i++) {
--keys_fx[keys_to_pins_fx[c][i]];
}
}
#define INPUT_PULLDOW 0
#define INPUT_PULLUP 0
#define INPUT 0
#define OUTPUT 0
void pinMode(int a, int b) { };
int digitalPinToInterrupt(int pin) { return pin; }
#define RISING 0
#define FALLING 0
#define CHANGE 0
void attachInterrupt(int pin, void (*callback) (void), int mode) {
rising_interrupt_func_fx[pin] = (void *) callback;
}
void init_pins() {
FILE *f;
f = fopen("digital_input.config", "r");
char line[200];
unsigned char key;
int pin;
if(f == NULL) {
printf("No input!\n");
return;
}
while(fgets(line, 200, f)) {
unsigned int read_offset;
unsigned int bytes_read = 0;
sscanf(line, "%c%n", &key, &bytes_read);
read_offset = bytes_read;
while(sscanf(line + read_offset, "%d%n", &pin, &bytes_read) == 1) {
read_offset += bytes_read;
keys_to_pins_fx[key][n_pins_fx[key]++] = pin;
}
}
for(int i = 0; i < 255; i++) {
if(n_pins_fx[i]) {
printf("%c ->", i);
for(int j = 0; j < n_pins_fx[i]; j++)
printf(" %d", keys_to_pins_fx[i][j]);
printf("\n");
}
}
}
void init_grid()
{
FILE *f;
f = fopen("grid_dim.config", "r");
int lines, cols;
if(f != NULL)
{
if(fscanf(f, "%dx%d", &lines, &cols) == 2)
{
if(lines && cols)
{
MAT_LINES_FX = lines;
MAT_COLS_FX = cols;
}
}
}
}
int main (int argc, char *argv[]) {
init_pins();
init_grid();
setup();
orthoX = 10 * MAT_COLS_FX;
orthoY = 10 * MAT_LINES_FX;
LED_COUNT_FX = MAT_COLS_FX * MAT_LINES_FX;
glutInit(&argc, argv);
pthread_t fx_thread;
pthread_create(&fx_thread, NULL, fx_loop, NULL);
// Dois buffers, janela 600x450
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(screenW, screenH);
glutInitWindowPosition(10,10);
char title[500];
sprintf(title, "Mesa %dx%d", MAT_LINES_FX, MAT_COLS_FX);
glutCreateWindow(title);
glMatrixMode(GL_PROJECTION);
glViewport (0, 0, orthoX, orthoY);
gluOrtho2D (0, orthoX, orthoY, 0 );
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glutDisplayFunc(refresh_screen);
glutKeyboardFunc(key_handler);
glutKeyboardUpFunc(up_key_handler);
glutMainLoop();
return 0;
}
int analogRead(int a) { return a; }
void randomSeed(int a) { srand(time(NULL)); }
int random(int n) { return rand() % n; }
#define NEO_KHZ800 0
#define NEO_KHZ400 0
#define NEO_GRB 0
#define NEO_RGB 0
#define NEO_RGBW 0
void set_grid_dims(int lines, int cols) { MAT_LINES_FX = lines; MAT_COLS_FX = cols; LED_COUNT_FX = lines * cols; }
void set_num_cols(int cols) { MAT_COLS_FX = cols; MAT_LINES_FX = LED_COUNT_FX / cols; }
void set_num_lines(int lines) { MAT_LINES_FX = lines; MAT_COLS_FX = LED_COUNT_FX / lines; }
class Adafruit_NeoPixel {
private :
float stripMAT[M_MAX][M_MAX][3] = { 0 };
public :
Adafruit_NeoPixel() { /* LED_COUNT_FX = 144; MAT_LINES_FX = 12; MAT_COLS_FX = 12; */}
Adafruit_NeoPixel(int led_count, int led_pin, int garbage) {
/* int t_lines;
int t_cols;
int closest = 0x7FFFFFFF;
MAT_LINES_FX = 12;
MAT_COLS_FX = 12;
LED_COUNT_FX = led_count;
for(t_lines = 1; t_lines < LED_COUNT_FX; t_lines++) {
if(led_count % t_lines) continue;
t_cols = led_count / t_lines;
if(abs(t_lines - t_cols) < closest) {
MAT_LINES_FX = t_lines;
MAT_COLS_FX = t_cols;
closest = abs(t_lines - t_cols);
}
}
*/
}
Adafruit_NeoPixel(const Adafruit_NeoPixel &p) {
for(int i = 0; i < LED_COUNT_FX; i++) {
int l = i / MAT_COLS_FX;
int c = (l%2)?(MAT_COLS_FX - (i % MAT_COLS_FX) - 1):(i % MAT_COLS_FX);
for(int k = 0; k < 3; k++) stripMAT[l][c][k] = p.stripMAT[l][c][k];
}
}
Adafruit_NeoPixel & operator=(const Adafruit_NeoPixel &p) {
for(int i = 0; i < LED_COUNT_FX; i++) {
int l = i / MAT_COLS_FX;
int c = (l%2)?(MAT_COLS_FX - (i % MAT_COLS_FX) - 1):(i % MAT_COLS_FX);
for(int k = 0; k < 3; k++) stripMAT[l][c][k] = p.stripMAT[l][c][k];
}
return *this;
}
void begin() { }
void clear() { int i, j, k; for(i = 0; i < MAT_LINES_FX; i++) for(j = 0; j < MAT_COLS_FX; j++) for(k = 0; k < 3; k++) stripMAT[i][j][k] = 0; }
void show() { int i, j, k; for(i = 0; i < MAT_LINES_FX; i++) for(j = 0; j < MAT_COLS_FX; j++) for(k = 0; k < 3; k++) RM[i][j][k] = stripMAT[i][j][k]; }
void setPixelColor( int n, int r, int g, int b ) {
int i, j;
i = n / MAT_COLS_FX;
j = (i%2)?(MAT_COLS_FX - (n % MAT_COLS_FX) - 1):(n % MAT_COLS_FX);
stripMAT[i][j][0] = (float) r / 255.0;
stripMAT[i][j][1] = (float) g / 255.0;
stripMAT[i][j][2] = (float) b / 255.0;
}
void setPixelColor( int n, int color ) {
int i, j;
int r = (color & 0xFF0000) >> 16;
int g = (color & 0x00FF00) >> 8;
int b = color & 0x0000FF;
i = n / MAT_COLS_FX;
j = (i%2)?(MAT_COLS_FX - (n % MAT_COLS_FX) - 1):(n % MAT_COLS_FX);
stripMAT[i][j][0] = (float) r / 255.0;
stripMAT[i][j][1] = (float) g / 255.0;
stripMAT[i][j][2] = (float) b / 255.0;
}
int getPixelColor( int n ) {
int i, j;
i = n / MAT_COLS_FX;
j = (i%2)?(MAT_COLS_FX - (n % MAT_COLS_FX) - 1):(n % MAT_COLS_FX);
return (((int) (stripMAT[i][j][0] * 255)) << 16) + (((int) (stripMAT[i][j][1] * 255)) << 8) + (int) (stripMAT[i][j][2] * 255);
}
int Color( int r, int g, int b) {
return (r << 16) | (g << 8) | b;
}
void fill(int r, int g, int b) {
int i, j, k;
for(i = 0; i < MAT_LINES_FX; i++)
for(j = 0; j < MAT_COLS_FX; j++)
for(k = 0; k < 3; k++) {
stripMAT[i][j][0] = (float) r / 255.0;
stripMAT[i][j][1] = (float) g / 255.0;
stripMAT[i][j][2] = (float) b / 255.0;
}
}
void fill(int color) {
int i, j, k;
int r = (color & 0xFF0000) >> 16;
int g = (color & 0x00FF00) >> 8;
int b = color & 0x0000FF;
for(i = 0; i < MAT_LINES_FX; i++)
for(j = 0; j < MAT_COLS_FX; j++)
for(k = 0; k < 3; k++) {
stripMAT[i][j][0] = (float) r / 255.0;
stripMAT[i][j][1] = (float) g / 255.0;
stripMAT[i][j][2] = (float) b / 255.0;
}
}
};