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backend.js
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backend.js
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let userScore=0;
let compScore=0;
let winMess=""
let logo1=""
let logo2=""
const result_span=document.getElementById("result");
const logo1_span=document.getElementById("logo1");
const logo2_span=document.getElementById("logo2");
const userScore_span=document.getElementById("user-score");
const compScore_span=document.getElementById("AI-score");
const rock_div=document.getElementById("r");
const paper_div=document.getElementById("p");
const scissor_div=document.getElementById("s");
function computerGame()
{
choices=['rock','paper','scissor'];
ooo=choices[Math.floor(Math.random()*3)]
logo2_span.innerHTML=ooo;
return ooo;
}
function wins(){
userScore++;
winMess="You Win!"
userScore_span.innerHTML=userScore;
compScore_span.innerHTML=compScore;
result_span.innerHTML=winMess
}
function loses(){
compScore++;
winMess="AI Wins!"
userScore_span.innerHTML=userScore;
compScore_span.innerHTML=compScore;
result_span.innerHTML=winMess
}
function drawn(){
winMess="Match Drawn!"
userScore_span.innerHTML=userScore;
compScore_span.innerHTML=compScore;
result_span.innerHTML=winMess
}
//for USER
function rock(name)
{
logo1_span.innerHTML=name;
}
function paper(name)
{
logo1_span.innerHTML=name;
}
function scissor(name)
{
logo1_span.innerHTML=name;
}
//for COMPUTER
function userGame(userChoice){
const compChoice=computerGame();
switch(userChoice+" "+compChoice)
{
case "rock scissor":
case "paper rock":
case "scissor paper":
wins();
break;
case "scissor rock":
case "rock paper":
case "paper scissor":
loses();
break;
case "scissor scissor":
case "paper paper":
case "rock rock":
drawn();
break;
}
}
function main(){
//or, document.getElementById("r").addEventListener('click',function()
rock_div.addEventListener('click',function()//function works on click
{
userGame("rock");
rock("rock");
})
paper_div.addEventListener('click',function()
{
userGame("paper");
paper("paper");
})
scissor_div.addEventListener('click',function()
{
userGame("scissor");
scissor("scissor");
})
}
main();